NeverwinterWights
NeverwinterWights
Reactions
-
Re: Transition from one server to another
An example: void main() { //Example using a trigger on the ground as a transition object oPC = GetEnteringObject(); ActivatePortal(oPC, "192.000.0.00:5121", "password", "tag … (View Post)1 -
Re: Patch notes?
Interesting. My Beamdog client just showed an update. So I updated and it broke my game. Tried to verify but didn't work. Trying to uninstall and reinstall now. It literally just happened...was this … (View Post)1 -
Loosing focus?
The amount of suggestions seems a bit overwhelming. I could only imagine if I worked for Beamdog what I'd be thinking. If we got everything we wanted with all of the suggestions being submitted, incl… (View Post)6 -
Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
If it is possible, I'd like to get some scripting functions to retrieve information from conversations so that we don't have to attach so many scripts to them. Like if we can figure out which line wa… (View Post)4 -
Re: Problem with sound placeables in the toolset
I think the problem here is that all the sounds that we used to play from a specific location, such as the bird chirps coming from a tree rather than the whole area, you can't do now. Well technicall… (View Post)1