Loosing focus?
NeverwinterWights
Member Posts: 339
The amount of suggestions seems a bit overwhelming. I could only imagine if I worked for Beamdog what I'd be thinking. If we got everything we wanted with all of the suggestions being submitted, including graphics updates, we would basically have ourselves NWN3. That game we've all been wishing and hoping for. Alas, it is an enhanced edition of NWN1. I think we need to remember that when we make our suggestions. Maybe focus mainly on the guts, open the hard coded stuff, increasing resource limits or add new functionality that will reduce resources. The really big oopsies, glitches, and broken things. Systems in place that will make multiplayer and PWs easier to work with. Make it easier for newer players to access as well. Basically all the things, I believe, Beamdog is already working on.
We shouldn't set our hopes too high and expect or suggest, to death, a completely different game or completely different functionality but rather a game that let's us do a little more than we could before, not have to jump through hoops to get things to work and maybe make things a little easier in some areas.
If Beamdog did everything for us, what would be the point of the awesome modding community that has arisen from this game.
I definitely won't be complaining about any bells and whistles added to the game but I'm also not going to expect an NWN3 out of this.
Just my 2 cents.
We shouldn't set our hopes too high and expect or suggest, to death, a completely different game or completely different functionality but rather a game that let's us do a little more than we could before, not have to jump through hoops to get things to work and maybe make things a little easier in some areas.
If Beamdog did everything for us, what would be the point of the awesome modding community that has arisen from this game.
I definitely won't be complaining about any bells and whistles added to the game but I'm also not going to expect an NWN3 out of this.
Just my 2 cents.
6
Comments
Why use the new version to make modules with new features when the old version will allow you to make modules that are compatible with both versions giving you a larger audience.
What i'm saying is while this is not a new game and only an enhanced edition, visible improvements to the game are very important too
In fact, you're right to say that some suggestions are useless,some are unachievable,and other suggestions are made by people who have been away too long from the world of nwn and therefore do not know that it is already possible to satisfy their requests through scripts, nwnx, custom content etc. etc, and other materials created by community.
But for now beamdog has put too little on the plate to convince me to re-buy a game 15 years old, for 20 u$d ...(that,i bet, magically will become 20€ for euro players...).
Beamdog we need fix, less hardcoded feature, many new functions, some new classes, and some other stuff (nothing so complicated).
...hope someone got the message.
Basically, all Beamdog needs to do is focus on making this THE NWN edition people will WANT to use, that way it WILL be a success. They've done it before, I know they can do so again.
Yes, some backward compatibility may be broken, but only for those who don't have all content. If one buys the EE that's not an issue. And I don't suppose it is in Beamdog's interest that their EE .nwms should be played on a system that doesn't have their game installed either...
The upcoming Trello board (with cards based on your amazing feedback) should be a way to move forward.
I'm going to speculate that things which benefit creators will also benefit everyone. I would be surprised if Beamdog worked in a separate vacuum from the community, so tools Beamdog makes for the community should be tools for Beamdog also.
1. Do not break backwards compatibility
2. Don't change, unhardcode, open up for modding/extension and add new functionality
3. Step forward slowly and try to keep it stable
4. New content is king.
What this means is:
We want the game to be able to work with all the old modules. If it worked in 1.69, it should work in 1.7XX
We won't go in and revise systems just to make changes. We'll open those systems and add new functionality on top of what already exists. Sometimes this may require some iteration to do properly.
Have heavy features developed in a branch, off to the side, allowing the main game experience to be reliable even while major new features are in development. Integrate the new improvements slowly and carefully
New content is where all our work will come together to show the future we anticipate for NWN. We cannot revise the existing content due to the sheer mass of content and the risk of bug introduction. (If we changed pathfinding, it could break all the in-game cinematics) But we could make a new pathfinding mode which works only in new content and offers a better experience.
This wouldn't be a bad approach, the devs are doing the devs stuff, while modders work on putting the goodies from the devs for the masses to enjoy, ensuring faster development
Don't think just about modders, but Beamdog or other paid content creators.
@FreshLemonBun : As far as i know, AI is entirely modder/creator territory. The AI isn't hardcoded. And if it was, it would be high time to unhardcode it. Or just streamline scripting so it won't need that much 'glue and tape'. That is entirely part of #2 on Trent's list.
I think, short of real bugs, the OC's shouldn't be touched by Beamdog, and not just because it is not cost-effective. There is always a debate about how much we are allowed to change old content. (See bgee's new npcs, or added kits to IWDEE). If something is really needed, modders will be able to fill the holes and it won't annoy the rest who would insist on the original version.