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Dwarves are indeed considered the optimal choice for solo fighters. Compared to halflings, they get a crucial bonus to STR; compared to gnomes, they get bonuses to saves vs. death; compared to other races, they get bonuses to saves vs. spell; and the maximum 17 DEX isn't very meaningful when the Gauntlets of Dexterity will last you all the way to the end of BG1, when you can use the DEX tome to bump it up to 18 (and you won't get any higher AC from DEX until you hit 21).the human flesh offers a +4 to all saves, so items of protection aren't really necessary, but at the same time @Klorox your dwarf might not need that saving throw bonus because the 2 most crucial saves in the BG series is: save vs death and save vs spell, and at level 17 your save vs death will be 0 and your save vs spell will be 1 ( if your CON is 18 or higher ) and with the ring of gaxx and the amulet you start off with in ToB that is a +3 bonus to all saves so you will pretty much always make your save on those 2 saves ( even more so with the shield of the order +4 )
The Human Flesh will prevent you from using rings of protection and such, but you can still use the Ring of Earth Control, Ring of Gaxx, and Cloak of the Sewers to improve your AC.
If you're playing with SCS and its Improved Shapeshifting component, Fighter/Druids also make excellent damage sponges, as Earth Elemental Tokens grant +50% physical damage resistance, which stacks with Hardiness for 90% total (or 100%, with Armor of Faith). But Fighter/Druids have much weaker immunities and saving throws in BG1.
So many reasons. My fondness for pre-3rd Edition D&D, atmosphere, aesthetics, RP concepts and the tactical combat. I love the art, the graphics, the sounds (I still shiver with delight at the sound of a critical hit)... I don't play games for difficulty anymore, but I love the process of controlling all your characters like chess pieces. This is also why I love the isometric perspective. NWN was the most disappointing gaming experience of my life because all that was gone. To me, it felt like a big step backwards. The only RPG games I've enjoyed since are the KoToR games. Even though they lacked the isometric perspective I prefer, they still felt to me like art rather than big business.yeah, that's the problem with 5E, they wanted to simplify DnD more than it was ( that's pretty much how 3E came in, simplification ) but to me, 5E is over simplified, and it feels like there is a lot less variety because of it, but then on the other end of the spectrum, 3E had lots of variety, but it's weakness was no restrictions and DMs who allowed bizarre things ( like centaurs who "technically" based on the "rules" could have builds where they could pick up planets for how strong they were ) but for gameplay wise in the computer game world, since there were basically no restrictions a lot of classes and such were not balanced what so ever and it could make the game super trivial ( looking at you NWN series )
One of the biggest reasons I'm still playing all these years later is the kits and the flavour/replayability they bring to the game. I'd have quit long ago without the ability to play undead hunter, assassin, blackguard, stalker... I took a look in the new 5E Player's Handbook and yawned. There's an assassin at least, but not much else to hold my interest.