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  • Re: iwd anti-powergaming party

    since im a power gamer extrodinaire I know exactly what you need to not power game :)

    #1 no class mixing whatsoever with fighter in it, so that includes your fighter/cleric, no fighter/mages, no fighter/thieves, no fighter anything, and no dual classing with fighter period, having those fighter levels mixed in with classes that don't get those extra attacks per round and the good to hit really help bring up the power level of those secondary classes

    #2 if you must have a multi class thief, just make sure again it's not a fighter/thief, fighter/thieves are pretty damn great especially an elf fighter/thief using longbows, complete carnage, if you must multi-class or dual for that matter, try out the cleric/thief, only gnomes can be cleric thieves for a multi class ( half-orc can to but you said no half-orcs ) so the only other option is human dual classing

    #3 make a team of six, if you make a smaller team, then you are going to sky rocket in levels comparatively, unless you don't mind that

    #4 also, what you could do it take the premade IWD team that comes with IWD EE, their stats aren't optimized to power game levels ( they only have the odd 18 here or there ) but they do have some class kits ( like the bersker and undead hunter ) so for those two classes you can just remake them and make one a fighter ( perhaps dwarf ) and one a paladin

    #5 don't bring along any druids or bards, the bard songs in IWD are A LOT better than their BG counterpart and druids have even more amazing spells in IWD than their BG counterpart as well, these two class types are very VERY strong in IWD

    for a team idea, mayhaps you could go with something like this:

    1- human paladin
    2- dwarf fighter
    3- half-elf ranger ( or possibly even elf )
    4- (any race) cleric ( although halflings and gnomes only get a max of 17 to their WIS )
    5- gnome cleric/thief
    6- elf mage or elf enchanter or human mage or human ( specialist mage )
  • Re: Least Powerful 4 Man Group

    that is a hard question to answer, what is the definition of "least powerful" ? as in least power gamey? least able to dish out massive destruction? worse stats for primary abilities? or just straight up in general?

    and even then, there is another problem with the "least powerful" joinable NPCs, and that is, most of them are junk to be honest, but it only takes an item or 2 to make them shine ( items like gauntlets of dexterity, gauntlets of ogre power, that one belt you get from rasaad's quest, a defender scimitar, and so on )

    so by "least powerful" party, a definition needs to be added, because a party could be "least powerful" power game wise, but at the same time be a complete destroyer when it comes to crowd control, because a held enemy is a dead enemy regardless of how weak your team is

    now with all this being said, I be a silly power gamer, every NPC that joins my team I do everything it takes to power game them to the top, making them as useful as possible as their skills and abilities will go

    so based on that, here is my opinion and reasoning on what the "least powerful" group would be based on pure destructive power gamer team:

    #1 Main character
    basing on the fact of no class duplication with joinable NPCs and not deliberately penalizing yourself just to be as weak as possible, im going to go with the class I think is the least power game like: the shapeshifter, now this may sound ironic, because at level 1 the shapeshifter is awesome, big AC doing decent damage and all that jazz, but that is where the awesomeness stops, that form in BG1 NEVER gets better EVER and starts lagging behind warrior classes wearing platemails and wielding +2/+3 weapons, unfortunately one drawback of the shapeshifter ( and by drawback i mean the thing actually makes this class good) is their amazing spell casting abilities, although those don't really come in until they start getting level 4 spells for the woodland beings and then insect plagues for level 5, in my opinion every other class in the game has something better than shapeshifter no matter what you do/choose

    #2 Rasaad
    his biggest weakness: just being in BG1 period, as said before, monks just don't shine in BG1 they are super squishy their damage output is not great, and immune to haste at level 5 really REALLY hurts them, even in SoA monks don't really start to shine until about level 15 is where you start seeing them catch up to your warriors without being turned into so much mush, plus rasaad's ability scores for a monk to be honest are terrible, a 16 dex, is just unacceptingly low, especially for squishy monk characters, you need to crank as much DEX as possible, and 14 CON, SAY WHAT?!?!? again squishy as whip cream, and want 16 CON bare minimum to even stand a chance in melee battle, with garbage stats like that you don't want to get this guy anywhere near a baddie with a melee weapon, now it's been said that he is great for kiting with a sling or darts, but based on his class kit he is "supposed" to be built for melee which he just straight up does poorly at, and when enemies critical hit him ( especially on insane difficulty ) he is going to be turned into bacon bits yum, sorry raserd but when it comes to melee you are by far the worst at in BG1 compared to all the other melee chum/chumettes

    #3 Garrick
    now a lot of people like to defend this guy because of his "great" versatility, but to be honest, anything this guy can do, someone else can do it as well, and sometimes just straight up better, first of all, his stats are also complete garbage with DEX being okay, his strength is crap, so no good in melee, his CON is 9 so he has the durability of tissue paper in a rain storm, his INT is 13 which means he is not going to be able to know many mage spells and have a very difficult time learning them ( 55% chance to succeed I believe? ) now of coarse you can just use potions to help the INT out, but all other wizards come in with a nifty 17 with no nonsense required, they can also use wands, and they get WAY more spells per day than Garrick ever will, and even with Garrick's fast leveling up for better spell durations and the such, at max level he is only 1 level higher than a wizard is anyway, and infact for him to get to level 10 you have to hit the level cap for him to surpass your wizard before he finally gets his first and only level 4 spell as apposed to your wizard(s) which have multiple level 4 spells and actually get a level 5 spell or 2, so sorry to say it, but when it comes to arcane power, wizards still do it better than bards, now the reason why I choose Garrick over eldoth is because at least eldoth gets a special ability and those are poison arrows, and poison arrows are absolute spell caster killers, and Garrick's special ability is that he quotes lines from movies, so when it comes to dishing out destruction movie quotes just don't quite do it

    #4 Tiax
    now to be honest, this was a very hard choice for a number 4 slot, because everyone else beside #2 and #3 are not to shabby ( NPC wise ) when it comes to doing what they need to do, and to be honest eldoth may be worse than tiax, but again even Garrick worse a hard choice because he can still use a longbow and have 3 attacks per round with haste, and eldoth is better than Garrick and I didn't want class duplication, so for the #4 spot, I choose someone who just doesn't do their class justice and it kind of weak over all and tiax fits this nicely. First, lets talk about stats, 9 STR, complete garbage, backstabs are going to do hilariously low damage from low str AND most important cleric weapons that require 9 STR or less, that's right, no morning star, no flails, that low STR is going to hurt in melee, but he can always use 1 APR sling, next, that DEX to be honest isn't all that great, if he was a single class thief it would be okay, but since he is multi classed that lower DEX is going to hurt more only being able to be a level 8 thief instead of being a level 10 thief like all the other thieves, next important one; wisdom, and with his laughably low WIS of 13, that gives you 1 extra level 1 spell, again this really hurt when you are a multi class cleric where you will be getting less spells per day as apposed to a full classed cleric, and when it comes to clerics, all the other clerics in the game ( minus quayle ) have 16 WIS at least and 2 of them are full classed, so that is WAY more spell casting potential for them as apposed to tiax, so his cleric skills and thief skills are both hurting from the fact that he is a multi class, has relatively low main stats for his class abilities and being evil doesn't help so you cant have the killer 20 REP, although the one high light of his character is that he can summon a ghast once per day, which is pretty neat, and kind of good, but agaist higher level enemies it will get squashed just like tiax's dreams of becoming the greatest there every was

    so to conclude, power game wise I think these are the weakest, every other joinable NPC in the game can power game better based on what their class has to offer

    but even with this all being said, despite the fact that this team cant dish out some serious damage with just plain and simple gear, it doesn't mean that Garrick cant use web spells and tiax using hold persons/ summon his ghast/ skellies to make mince meat out of their held enemies, because as I said before, a held enemy is a dead enemy regardless of how "powerful" or "weak" you may be
  • Re: Your Party Screen Shots

    well what happens is that the goblins drop a RNDTRE02 and what that is if im not mistaken is a basically a random treasure 1 with a chance to have better stuff, random treasure 1 being: level 1 spells, low level gems/necklaces or 1-15 gold

    but every once in a while they will drop a higher level spell ( I've seen true sight, mislead, conjure lesser air elemental ) and I've seen them drop a suit of plate mail, and I believe even one time ago I've seen them drop a dagger +2

    plus they might drop the odd potions like potion of mind focusing; healing; insight; elixir of health or perhaps some arrows/bullets/bolts +1 x5

    so what must have happened is that the game "rolled" and hit the "higher level table" then "rolled" to see what type of treasure it would be and landed on weapon, and then it "rolled" again and I guess spear +3 is on the weapon list, I know that spear +2 is also on the weapon list because I found one of them in the underdark with the same playthrough:

    spears, spears, everywhere
  • Re: Your Party Screen Shots

    out of all the times I've played this dungeon (and that has been many) this is a first that I got a spear +3 from a goblin, absolutely killer item for the first dungeon of BG2

  • Re: "Maybe this time" [NO-RELOAD THREAD]: "stage left pursued by... Tarnesh: Brel'Dana's excellent day"


    Pseudonatural is a template in the epic players hand book of version 3.0 DnD, i wanted to use it somewhere, and i thought that would be a great place to do so :)