skellytz
skellytz
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Middle-column sounds should be enabled for playback (2DA Soundset)
This applies to BGEE and BG2EE. Steps for easy proof 1. This step is just to make it audibly clear. Edit "MDSW.2DA" like this: ATTACK jaheir02 jaheir10 jaheir03 ATTACK 2 2 2 (The audio file… (View Post)2 -
Animation-specific attack sounds should be enabled for playback (2DA Soundset)
This applies to BGEE and BG2EE. Steps for easy proof 1. This step is just to make it audibly clear. Edit "MDSW.2DA" like this: ATTACK_SLASH jaheir02 ATTACK_SLASH 2 ATTACK_BACKSLASH jaheir03… (View Post)2 -
[All] Creatures should use unique 2DA soundset codes
I've done an extensive research on soundsets and this report comes directly from it. If you would like to read more, go to: http://www.shsforums.net/topic/58583-issues-with-bg1-monster-animation-atta… (View Post)2 -
[All] Creatures should use alternative attack sounds (CRE Soundset)
This stems from an extensive research I've done on soundsets. If you would like to read the full report, go to: http://www.shsforums.net/topic/58583-issues-with-bg1-monster-animation-attack-sounds-bg… (View Post)2 -
[All] Creature attack sounds from 2DA files should not overlap attack sounds stored in CRE files
This is another report stemming from an extensive research I've done on soundsets. If you would like to read about it, go to: http://www.shsforums.net/topic/58583-issues-with-bg1-monster-animation-at… (View Post)2