Animation-specific attack sounds should be enabled for playback (2DA Soundset)
skellytz
Member Posts: 7
This applies to BGEE and BG2EE.
Steps for easy proof
1. This step is just to make it audibly clear. Edit "MDSW.2DA" like this:
(The audio files belong to Jaheira's soundset, so your ears cannot miss them.)
2. Start the game with any pregenerated character.
3. Summon a dancing sword with CLUAConsole:CreateCreature("sword01").
4. Order the sword to attack you.
Observed
The audio files previously set in the soundset are never played upon the sword's attacks.
Expected
The player should hear one of the previously set audio files, depending on which animation it is (slash, backslash or jab).
Notes
This is fixed by TobEx component "Enable Animation Attack Sounds."
Steps for easy proof
1. This step is just to make it audibly clear. Edit "MDSW.2DA" like this:
ATTACK_SLASH jaheir02
ATTACK_SLASH 2
ATTACK_BACKSLASH jaheir03
ATTACK_BACKSLASH 2
ATTACK_JAB jaheir10
ATTACK_JAB 2
(The audio files belong to Jaheira's soundset, so your ears cannot miss them.)
2. Start the game with any pregenerated character.
3. Summon a dancing sword with CLUAConsole:CreateCreature("sword01").
4. Order the sword to attack you.
Observed
The audio files previously set in the soundset are never played upon the sword's attacks.
Expected
The player should hear one of the previously set audio files, depending on which animation it is (slash, backslash or jab).
Notes
This is fixed by TobEx component "Enable Animation Attack Sounds."
2