This applies to BGEE and BG2EE.Steps for easy proof
1. This step is just to make it audibly clear. Edit "MDSW.2DA" like this:
ATTACK jaheir02 jaheir10 jaheir03
ATTACK 2 2 2
(The audio files belong to Jaheira's soundset, so your ears cannot miss them.)
2. Start the game with any pregenerated character.
3. Summon a dancing sword with CLUAConsole:CreateCreature("sword01").
4. Order the sword to attack you.Observed
Only jaheir02.wav and jaheir03.wav are randomly played back upon the sword's attack; jaheir10 ("For the fallen!") is never played back.
The middle column in the 2DA soundset is ignored by the game executable.Expected
The player should hear all three sounds: jaheir02, jaheir10 and jaheir03 at random, not just jaheir02 and jaheir03.Notes
The above applies to all the other soundset entries.
This is fixed by TobEx core component for the original BG2.