swit
swit
Reactions
-
Wrong music assigned to few areas
Here is a list of songs with their numbers in vanilla BG1: Hardcoded songlist values for BG1: TotS 0 * 1 CDAY1.mus 2 CDAY2.mus 3 CNITE.mus 4 CHANTS.mus 5 DREAM.mus 6 Festi.mus 7 FDay.mus 8 FNite.mus … (View Post)3 -
Re: BG1NPC Bug Report and Discussion Thread
X#CH12.ARE and X#CH14.ARE points to "58" Battle song. This is "BRD" song from BG2 that doesn't exist in BG:EE. (View Post)2 -
[#12315] Opcode 338 (Disable rest or save) seems to be partially broken
According to NearInfinity opcode 338 has 3 "modes" for Parameter2: - Cannot rest - Cannot save - Cannot rest or save Parameter1 is a string number that shows message when player try to eith… (View Post)2 -
Re: [BG(2):EE] Expanded random tables from IWD:EE
Good job @Avenger_teambg on this one. This is actually even better than the implementation that I've requested, as it is not limited to 99 rows and can fully replace rndtreas.2da, rndequip.2da, rndma… (View Post)Post edited by swit on4 -
Re: BG1 Unfinished Business v16.0
in this code: COPY_EXISTING ~%tutu_var%BENTLY.CRE~ ~override~ // Bently Mirrorshade, FAI WRITE_EVALUATED_ASCII 0x248 ~%tutu_var%BENTLY~ // Assigns BENTLY.BCS as the OVERRIDE script WRITE_EVALUATED_AS… (View Post)1