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Wrong music assigned to few areas

switswit Member, Translator (NDA) Posts: 495
Here is a list of songs with their numbers in vanilla BG1:
Hardcoded songlist values for BG1: TotS
0 *
1 CDAY1.mus
2 CDAY2.mus
3 CNITE.mus
4 CHANTS.mus
5 DREAM.mus
6 Festi.mus
7 FDay.mus
8 FNite.mus
9 PDay.mus
10 PNite.mus
11 Temple.mus
12 Theme.mus
13 TDay1.mus
14 TDay2.mus
15 TNite.mus
16 Dung1.mus
17 Dung2.mus
18 Dung3.mus
19 BC1.mus
20 BC2.mus
21 BD1.mus
22 BD2.mus
23 BL1.mus
24 BL2.mus
25 BF1.mus
26 BF2.mus
27 BP1.mus
28 BP2.mus
29 BW1.mus
30 Bridge.mus
31 Fort.mus
32 Chapter.mus
33 MPO900.mus
34 TAV1.mus
35 TAV2.mus
36 TAV3.mus
37 TAV4.mus
38 DEATH.mus

Following areas have wrong songs assigned in BG:EE
- AR0125.ARE - still has "12" set for Day and Night songs, like in BG1. This value is unused in BG:EE. Should be changed to "82" in order to behave like in BG1.
- AR0132.ARE - exactly the same situation as above, but only for Day song. I think this might be a bugged number also in vanilla BG1, as it doesn't make much sense to use Theme.mus at Day and Temple.mus at Night. This is a temple after all, so I think music should be consistent. Either way should be fixed because for now the engine plays only Night song, which wasn't true in BG1.
- OH9310.ARE - defeat song assigned to "46" which doesn't exist. Not sure what value should be used here. If it's a mistake than I think changing it to 0 is more appropriate.
- TU0018.ARE - battle song assigned to "48" which doesn't exist. The area itself (Duchal Palace, basement) already exists in game as non-tutorial version, so you can assign proper music using AR0111.ARE as a base
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