I still don't understand Move Silently / Hide in Shadows
kaffekoppen
Member Posts: 377
I've read numerous posts about this on various forums and I've tested it in-game, but it's hard to get a proper sample size. I did not reverse engineer the game. Though I probably could, I feel like this information should be out there somewhere.
The manual says *nothing* about the difference between the skills or what the numbers mean. Apparently there are penalties as well involving time of day, whether your character is in the shadows and such. No information to be found.
Various forum posts conjecture many different things:
1. move silently works when moving while hide in shadows is only while hiding
2. there is no difference and (move silently + hide in shadows) / 2 is used
3. a single byte is used to represent the value and thus you will wrap around to 0 after 255 (I was able to set the value to 285 so clearly the value being *displayed* is not one byte) - note that this theory also means that combined with 2 you would start failing if the total is greater than 255, unless the game divides each by 2 before adding (it's getting silly now, right?)
4. point 2. is correct, BUT move silently determines the amount of time before you leave stealth after attacking so you should focus on move silently first
5-\infty. a *lot* of other crazy theories
I'm left with a single question: Does anyone know how it *actually* works? I hate building a character based on pure guesswork.
Edit: I've found that on this forums it seems to be confirmed that the two are simply averages but that there is no difference. This matches the best descriptions I've seen elsewhere but leaves the question of the whole overflow business unanswered. Hopefully the devs wouldn't be silly enough to use one byte for an obvious candidate for overflow, but you really never know.
The manual says *nothing* about the difference between the skills or what the numbers mean. Apparently there are penalties as well involving time of day, whether your character is in the shadows and such. No information to be found.
Various forum posts conjecture many different things:
1. move silently works when moving while hide in shadows is only while hiding
2. there is no difference and (move silently + hide in shadows) / 2 is used
3. a single byte is used to represent the value and thus you will wrap around to 0 after 255 (I was able to set the value to 285 so clearly the value being *displayed* is not one byte) - note that this theory also means that combined with 2 you would start failing if the total is greater than 255, unless the game divides each by 2 before adding (it's getting silly now, right?)
4. point 2. is correct, BUT move silently determines the amount of time before you leave stealth after attacking so you should focus on move silently first
5-\infty. a *lot* of other crazy theories
I'm left with a single question: Does anyone know how it *actually* works? I hate building a character based on pure guesswork.
Edit: I've found that on this forums it seems to be confirmed that the two are simply averages but that there is no difference. This matches the best descriptions I've seen elsewhere but leaves the question of the whole overflow business unanswered. Hopefully the devs wouldn't be silly enough to use one byte for an obvious candidate for overflow, but you really never know.
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Comments
http://social.bioware.com/forum/1/topic/183/index/12667733/1
Oh and I apologize if you guys have been through this all before. I wasn't able to dig out the answer and haven't discussed this before.
Edit: Oh I see. Your MS or HIS value is indeed 0-255, but the value it displays is added to your race/dex bonus. Perhaps this is where the confusion came from. If they made the actual computations in 8 bits, that would just be utterly silly.
There are no malus during the night or in a real shadow during the day. A malus occurs if you are in plain light.
The only difference between HIS and MS is that MS misures also the time lap between the message "leaving shadows" and the moment when you are visible, so it's better to maximize MS before putting points in HIS.
I think that the 255 limit bug was corrected in EE.
Quite... intuitive!
@kaffekoppen were you able to actually produce an overflow, or are you running the EE?
Then I stealthed (succeeded every time) and clicked the steal button. At that moment it says "leaving shadows". I tried a couple of times with each. Both were able to hit as much as 19 seconds (subtract maybe 1 for my slow fingers), and the lowest I saw was 10 seconds for the one with maxed HIS. Similar results were seen for a third thief I later rolled with maxed MS *and* HIS. It simple does not seem to make a difference.
My hypothesis is that it is more likely based on timing from your last stealth check. To try to verify this, I tried (with my third, fully maxed thief) to:
stealth and immediately steal: about 19 seconds each time
stealth, count to 8 and steal: about 12 seconds each time
I don't know how long I want to try it. It isn't really enough to conclude anything, but I can't say it has convinced me that MS is supposed to do anything that HIS can't, and I am personally thinking the timing explanation is more likely to be true. Well all 3 thieves had a total of MS + HIS > 255 with gear. The third was definitely over and in fact had more than 255 in both MS and HIS. No stealth attempt was unsuccessful. I don't believe there is an overflow issue.
And yes, I am using the EE. Just rolled some TOB characters. If that were true, my low HIS and low MS characters should have failed to stealth a few times by now. It's likely that they are there because they are in PnP, but it was never fully implemented. That also matches what people are saying about (MS + HIS) / 2.
*Edit again*: Just to dispel one final myth before it even surfaces again: The game does *not* only use Move Silently after you are already stealthed to maintain stealth. I was able to successfully maintain stealth through several checks while circling an enemy with ZERO points in MS (and 255 in HIS).