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Redo the way party conflicts are handled.

JaceJace Member Posts: 193
At the moment, when a party conflict occurs that escalates to a fight, the opposed NPCs leave your party and fight to the death (if they fight at all, sometimes they bug out and forget that they must fight) and then whine about you kicking them out, which is bizarre and breaks immersion.

I propose an alternative; instead of being removed from the party, the opposed NPCs turn purple and unselectable until the fight is over, just as you did with the Dorn/Shar-Teel conflict.

Apart from being more believable, this eliminates the chance of bugs occurring (where NPCs leave the party, but don't fight, instead they promptly walk to you to whine).


MaxxximusKilivitz
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