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  • Re: [Spoiler] About Jaheira

    And Dorn never tries to go violent on you which you'd assume someone like him would.
    Before you go to face your final battle at The Throne of Bhaal, a romanced Dorn will seek some final reassurance of your resolve to seize power. If you tell him that you will not accept Godhood, he leaves your party and attempts to kill you.

  • Re: [Spoiler] About Jaheira

    I find a few areas of the anti-Jaheira debate here to be, to say the least, a little facetious. There seems to be an active desire to dislike her among some commentators: which I guess I can't, nor should, condemn seeing as I've dug myself into a pit of utter enmity and disdain for Aerie the likes of which no winged Elf (even one still possessing of their wings) could raise me out of. Still, for the sake of rebuttal I'd like to list some counterproposals.

    The idea that Jaheira's confidence was reliant upon a man is, if you ask me, an eagerness to impose misogyny on a highly nuanced character.
    How about Jaheira's confidence or sense of place in the world being visibly shaken after seeing their lover mutilated whilst she was completely helpless to prevent it and, hell, didn't even know it was happening or had happened until she saw his desecrated corpse?
    Perhaps after being assigned the role of guardianship over somebody who is quickly showing the capacity to rise to Godhood, one's idea of where they fit in might be shaken, right?
    How about after being called upon to betray that role by her alleged brothers & sisters in order to advance one man's political agenda?
    The context for all such happenings being whilst returning to a city in which the good deeds she has wrought in her past make her the subject of who-knows-how-many people's revenge schemes (represented in the Baron Ployer story arc). Do any of those things seem like they might contribute to one's sense of self being disrupted, or shall we jump straight to the assumption that Jaheira's confidence lived and died on a man?

    The belief that Jaheira abandoned Khalid is, I think, overthought.
    The game tells us that he is beyond resurrection, and the issue is never revisited in such a way as to imply Jaheira might have abandoned him. If it did, I would be all for analysing that argument, but no such implication is ever made again by anybody.
    Similarly, the game's writing tells us there is no way to resurrect Yoshimo in death. I'm sure some piece of source material for D&D provides a loophole for that, but the game does not. Yet nobody makes the allegation that the protagonist, regardless of race/class/alignment/gender, is being forced down a narrative of avoiding the resurrection of Yoshimo. The game tells us it can't be done, and gives us no opportunity for rebuttal, so we accept it - this should apply in the case of Khalid's death as it does in Yoshimo's.

    If you don't want to get on board with that, I certainly cannot make you, but if so can we all at least agree that Minsc is a dreadful embarrassment of a Rashemi Berserker for not grabbing some remnant of Dynaheir's corpse on the way out to resurrect her? Furthermore, he asks Aerie to be his new witch. Jeez. He didn't wait very long to do that, did he? What's the game timer on that one? I guess he never really cared about Dynaheir in the first place, he was just hungry for that promotion the way Jaheira's hungry to have a man on her arm. That Minsc sure is a terrible guy, am I right?

    Criticism of Jaheira for moving on too quickly.
    For starters, nobody is entitled to tell another person when they are allowed to love again, or how long they ought to grieve for. Jaheira's grief for Khalid doesn't cease to exist because she can love the protagonist, anyway. Both he and Gorion are frequently mentioned: Khalid most freqeuntly and right up until the final confrontation with Irenicus in which she still calls him to battle in the name of vengeance. Her love for the protagonist is not mutually exclusive with a love for her deceased husband.
    Alright, I can allow for the reality that a matter of days is probably too short a time for a deep, binding emotional entanglement to be likely in the real world following the death of one's spouse: even then, I'm of the Tolkien-esque belief that moments of life and death (such as Jaheira & the protagonist face several times daily) have the capacity to accelerate the process of human emotion. Beyond that, she is - and has for a long time - been entangled in a dynamic with somebody who has the essence of a God in them, and who might well become a God in full some day. As such, I might allow for extenuating circumstances on the possibility that such a person could have a kind of sway over you during a time of emotional turbulence which can't be measured as one might measure it between two ordinary people in the real world.

    I'm very fond of Jaheira, flaws and all. She expects the best of other people and is quick to point out their flaws, but she does not lack for moments in which she commends her allies either. What's more, if she has high expectations of others, she has higher expectations for herself, and I think the romance dialogues are where she makes it clear that she does not think she meets those expectations as often as she likes.

    It's sort of like the whole archetype of Ice-Queen-Femme-Fatale-Mega-B!tch that surrounds Miranda Lawson in the Mass Effect trilogy, in my opinion. Very, very little of Miranda's time is spent being that kind of character if you engage in any personal dialogues with her, and she quite clearly goes beyond being that person. Jaheira's the same: it really doesn't take much. But a character is often identified first by their archetype, and that tends to solidify quite quickly. Jaheira will always be the judgemental, opinionated one, just as Miranda Lawson will always be the resident Ice Queen of Mass Effect, despite neither character really committing to this persona at the core of their dialogues.

    Sorry for any typoes that crop up. There's bound to be a few! Thanks for reading!
  • Re: Neverwinter Nights: Enhanced Edition FAQ

    Apologies if this is not the place to ask this question, but I read through the pdf of intended changes. It all looks great, but I was wondering if you guys will be able to fix the issue whereby 'Attack Bonus' on a weapon functions exactly as 'Enhancement Bonus' does? Attack Bonus should not be able to pierce DR, though at the moment there's no distinction between the two weapon properties. :(
  • Re: Role-playing/character ideas for a full trilogy run

    3.) Frequently use Charm Person or Dire Charm to interrogate your enemies and extract information from them -- Nimbul, Tranzig, and Rieltar are all example targets. (Think of it as your character's Jedi mind trick!) But never use this ability on any non-evil or non-villainous characters.
    Cool thread, man! I had fun reading it, so thank you :)

    I've just decided to call attention to the above quote as a matter of RP interest. It mightn't change your own decision about it, although I thought it worth mentioning that charm spells are not considered to be an inherently evil kind of magic. On the contrary, Sune, Lliira and other such Gods offer the charm domain as a means of facilitating friendship and optimising the rate at which the messages of their churches is spread. I got the impression from how you phrased this that you perceive there to be something morally ambiguous about using these spells - and I get why. But Faerun (and therefore maybe your character, too) does not see it that way.
  • Re: Anyone used Dagger of the Star?

    I've never been unable to beat the game with my party combinations, so picking up The Dagger of the Star +5 now and again isn't inconceivable for me. For one thing, I find it's a stylish weapon. On my most recent playthrough I gave it to Mazzy to dual wield with an endgame short sword. It's handy for occasionally allowing her to blink out, persuading a large group of melee enemies to keep their attention on the tank. If nothing else it spares you having to pick up Hardiness or giving her your more protective gear.

    A Thief could surely make use of it for added backstab opportunities in combat, although I imagine it would just be a bonus method for them. Creating a build/playstyle around this weapon is unrealistic given how late you get it and the fact that it relies on probability. If you've got a Thief-Mage that plays off of contingencies and invisibility spells to achieve mid-combat backstabs, though, then The Dagger of the Star is a more thematically applicable choice then any other late game Roguish weapon (quarterstaves being not at all Roguish, in my opinion).