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#15974 [All] Having Death Ward active should not cause Irenicus dialogue to loop

IDDQDIDDQD Member Posts: 37
edited July 2015 in BGII:EE Bugs (v1.3.2064)
It's magic asylum. Irenicus simply can't kill character.


P.s. There should be a way to make him flee without freeing prisoners, insta death is a bad designers choice.
Post edited by elminster on

Comments

  • MaxxximusMaxxximus Member Posts: 322
    IDDQD said:

    It's magic asylum. Irenicus simply can't kill character.


    P.s. There should be a way to make him flee without freeing prisoners, insta death is a bad designers choice.

    save please
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2015
    Reported as bug #15974

    1) Load attached save (this is attached to the ticket in redmine)
    2) Have Anomen cast Death Ward on Abdel
    3) Open the door to the soul removing room
    4) Walk to 1000.1130
    5) Talk to Irenicus (e,e)

    Observed

    Imoen and Anomen will die, however Charname (Abdel) lives. The dialogue with Irenicus will continue to loop until Death Ward is no longer active.

    Expected

    Charname should also die.

    Notes

    Spin836 is the Spl file involved here
    Cut41k.bcs is the script file involved here
    Post edited by elminster on
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