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#16145 Mage in the secret illithid lair should attack when the party is spotted

MusignyMusigny Member Posts: 1,027
edited August 2015 in BGII:EE Bugs (v1.3.2064)
ar0711.are defines actor 6 as a mage : hlmagre.cre - (NI numbers starting at 0)
hlmage.cre uses a single script, mage12a in the override slot.
Unfortunately it is superseded by the are code (actor) defining ds57525 (display string "Must destroy!") as the override script.
As a result the mage runs no combat script.

As all other actors are active in the combat, I believe this is a bug
Post edited by Gate70 on
Gate70hook71

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