#17957 Sarevok's banter with the protagonist should not be attributed to other party members

Some 'banter' dialogue has you making reply choices, such as sarevok talking to the PC about remaining at his side in TOB.
If the banter trigger's a talk between say Sarevok and Viconia, it can trigger the dialogue where Sarevok is really talking to the PC and when you select a reply it will appear in the box as if Viconia has said it.
I have included a screenshot.
If the banter trigger's a talk between say Sarevok and Viconia, it can trigger the dialogue where Sarevok is really talking to the PC and when you select a reply it will appear in the box as if Viconia has said it.
I have included a screenshot.
Post edited by Gate70 on
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Thanks