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JKits V7 (Kenshei, Undead Eliminator, Amazon) 3/20/18

joshuar9476joshuar9476 Member Posts: 55
edited March 2018 in BG:EE Mods
These are two kits I created for my own personal use. I have decided to share them if anyone wants to use them. They are a bit cheesy, but I have enjoyed using them. I haven't yet tested them thoroughly in EE, but they worked in BGT.

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Kenshei

Overview:
The kenshei are considered to be held at a high standard of perfection with their weapon. And even though they tend to travel alone and keep to themselves, the kenshei name is an honorary title given to warriors of legendary skill in swordsmanship.

Advantages:
: Grand Mastery in single and two weapon styles
: +2 to maximum dexterity
: Immunity to backstabbing
: +1 bonus to hit and damage at level 1 and then every 5 levels up to level 20
: -2 to Armor Class at level 1 and then -1 every 5th level up to level 20
: -1 to weapon speed at level 1 and then -1 every 5th level up to level 20
: +10% slashing and piercing resistance at level 1 and an additional +10% at level 15
: Gains Disarm ability at levels 6, 12 and 18. Has a 50% chance to make opponent drop their weapon.
: Gains Precision Strike ability at levels 7, 14 and 21. Grants a +3 THAC0 bonus for three rounds, does 1d10 damage to target, and has a 25% chance to stun target.

Disadvantages:
: May not wear helmets, armor, or gauntlets
: May only place points in single handed swords, single weapon style and two weapon style
: Requires: 15 dexterity
: -2 to maxium charisma

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Undead Eliminator

Overview:
The Eliminator of the Undead spend their life seeking out and destroying mummies, vampires, ghouls, and any other undead.

Advantages:
: +3 to hit and damage vs. undead creatures
: Immunity to hold
: Immunity to level drain, Vampire Fear, and Domination at level 5
: Can cast the Priest spell "False Dawn" at level 10, 15 and 20

Disadvantages:
: Must be good aligned
: May only place points in piercing and crushing weapons
: May not place points in missle weapons
: Can not wear full plate or plate mail armor
: May only dual to a Cleric

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Amazon

Overview:
Amazons are female warriors in a male-dominated world. Their civilization may have been created by a deity who likes women, they might have been women who rebelled against male domination and decided to rule themselves, or they might simply have been matriarchal societies from long before recorded history.
Whatever their origin, they now live in civilizations or communities where women occupy the positions and roles traditionally held by men, especially the role of warriors and adventurers.
An Amazon culture may be small (a single town or island) or large (an entire country or continent), very advanced or very primitive. Some Amazon cultures keep men as servants and slaves, a stern reversal of the former status; others have no men in their communities, and take long holidays in order to visit friendly neighbouring tribes of men; others perpetuate their kind by being very hospitable to adventurers passing through their territory.
Amazons are generally respected as highly proficient warriors, their weapons of choice being spears and bows. They also have a knowledge of poisons, and a mild affinity with the natural world. Due to their female status, Amazons are often greatly underestimated, and they are quick to use this, along with any other, advantage in battle.

Advantages:
- Can poison weapons such as spears at level 10
- Can charm animals once every 4 levels
- Can use their female status to an advantage by using First Strike at levels 1, 10 and 14 (This grants them +3 damage and a superb bonus to their THAC0 for the first or second hit)
- Gain 1D10+1 hit points as opposed to 1D10

Disadvantages:
- Cannot be of Lawful alignment
- Can only use spears, axes, hammer, club, mace, and quarterstaff with any skill.
- Can only obtain Grand Mastery with spears, club, quarterstaff, and two handed weapons.
- May not place any points in two weapon skill.
- Wears no armour greater than splint mail
- Must be a Human or Half-Elf


Edit: 5/14/2013 - I have rebuilt the Undead Eliminator kit from scratch and changed many of the Advantages.

Edit: 1/25/2016 - I have updated the kits. The new file can be found at the end.

Edit 1/26/2016 - Added the RTT and Jarno's Amazon kit with some of my own changes

Edit 3/20/2018 - Made the mod compatible with EET
Post edited by joshuar9476 on

Comments

  • lunarlunar Member Posts: 3,460
    I like the concepts. A few questions, though. 'May not put proficiency points' mean they never get a proficiency in that weapon but CAN they still equip the weapon and attack with penalty? At higher lvls, non-proficiency penalty is not that bad. So a kenshin can equip two handed swords? Or can undead eliminator ever shoot a bow?

    Also, isn't energy drain the same as level drain? Or you meant 'ability score drain' like those shadows drain STR per hit? And Undead eliminators really need a charm-domination immunity or ability that grants resistance to it, otherwise vampires will make fun of them with their dominating gaze. Just a thought. ^^
  • joshuar9476joshuar9476 Member Posts: 55
    edited May 2013
    1. They can not put any pips in that spot. SO i f you start a new character and get to the weapons, those that are not allowed will be blank. They can, however, purchase and equip the unusable weapons. So far as I know, this is the only way to do it.

    2. Energy drain is temporary and level drain is permanent (edit: i guess it's also stat drain). I'll look into the charm-domination thing.
    Post edited by joshuar9476 on
  • joshuar9476joshuar9476 Member Posts: 55
    Also, if you start off with the Undead Eliminator ... you have have some funky glowing resistance given to you. I'm still trying to find that one out in the code, but it goes away after a bit.
  • joshuar9476joshuar9476 Member Posts: 55
    I based the Undead Eliminator off of a mixture of the Vampire Hunter and the Vindicator, both from TDD. Neither had protection from Charm or Domination. I'm afraid that the immunity to hold is actually not what I'm looking for ... I think I need immunity from ghouls touch. It was intended to fight paralysis from the ghouls in the first Baldur's Gate.
  • lunarlunar Member Posts: 3,460
    edited May 2013
    Only temporary energy drain effect is from Shadow dragon breath, IIRC. Other lvl drains (vampire, wight, wraith, spectre) are all permanent until restored. Shadow's attack that drains strength is temporary, ofcourse.

    Yeah a generic hold immunity is too powerful, does it also protect against stun? In some BG2 installations free action effect used to give immunity to stun effects of powerword:stun, symbol:stun, Celestial fury stun. etc.

    I still think immunity to vampire gaze should be in. Is it possible to give the kit immunity to vampire gaze spell file, and only to that? For example, sirines and normal mages should be able to charm and dominate the undead eliminator, but a vampire can never hold sway on him.
  • joshuar9476joshuar9476 Member Posts: 55
    Ok, I'm reworking the second kit. I've removed the Immune to Hold and hope to replace it with something to combat ghasts and ghouls (they basically use their hands as weapons, and that's what paralyses you.)

    I also removed the immunity to energy drain at level 5 and hope to replace it with immunity to vampire's charm or domination. I've asked for help over at G3, for these edits are above my head (creating spl files).
  • joshuar9476joshuar9476 Member Posts: 55
    I have rebuilt the Undead Eliminator kit from scratch. The kit is now immune to hold from the ghouls and ghasts (unfortunately everything else that can cause hold too) from the start and gains immunity to Vampire Fear, Domination, and level drain at level 5. I tested it with BG2 and got what I think are most of the kinks out. I had to build the immunities from scratch, so chances are they still might be bugs. PLease let me know if you encounter any.
  • joshuar9476joshuar9476 Member Posts: 55
    Well, after a three year long absence, I have finally made my Kits compatible with 1.3 and whatever else. I still haven't purchased BG2:EE, so if this does or doesn't work there, please let me know.
  • joshuar9476joshuar9476 Member Posts: 55
    I have added an Amazon kit from RTT and Jarno's MegaModKits. I also made a few changes to the kits as well.
  • ReddbaneReddbane Member Posts: 222
    Shar-Teel could probably be a (wannabe) Amazon, even though she was raised in Baldur's Gate.
  • ReddbaneReddbane Member Posts: 222
    Sorry for the double post, but what is the RP reason Kenshei can't use (or at least use well) two-handed swords; i can't see a balance reason since Two-handed style is rather under powered compared to Two weapon style. Wielding a very large sword with two hands doesn't seem any less honorable than wielding one small sword in each hand.
  • joshuar9476joshuar9476 Member Posts: 55
    Update the mod for EET
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582

    Hello,

    I'm a bit confused about the Amazon description - it initially says, "their weapons of choice being spears and bows," but then says they "can ONLY use spears, axes, hammer, club, mace, and quarterstaff with any skill" (no bows).

    Also, is this mod also compatible with BG2:EE and IWD:EE?

    Thanks.
  • joshuar9476joshuar9476 Member Posts: 55
    Thank you for catching that. The amazon kit is actually converted from another mod. I will update the description shortly.

    As for compatibility, I have used it in BG2EE but I have not played IWD so I cannot comment.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582


    Undead Eliminator

    Overview:
    The Eliminator of the Undead spend their life seeking out and destroying mummies, vampires, ghouls, and any other undead.

    Advantages:
    : +3 to hit and damage vs. undead creatures
    : Immunity to hold
    : Immunity to level drain, Vampire Fear, and Domination at level 5
    : Can cast the Priest spell "False Dawn" at level 10, 15 and 20

    Disadvantages:
    : Must be good aligned
    : May only place points in piercing and crushing weapons
    : May not place points in missle weapons
    : Can not wear full plate or plate mail armor
    : May only dual to a Cleric

    If an Undead Eliminator duals to a cleric, does he/she then gain the ability to wear plate armor in the manner that a cleric would?
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582

    Gains Disarm ability at levels 6, 12 and 18. Has a 50% chance to make opponent drop their weapon.

    Must... play... NOW.
  • joshuar9476joshuar9476 Member Posts: 55


    Undead Eliminator

    Overview:
    The Eliminator of the Undead spend their life seeking out and destroying mummies, vampires, ghouls, and any other undead.

    Advantages:
    : +3 to hit and damage vs. undead creatures
    : Immunity to hold
    : Immunity to level drain, Vampire Fear, and Domination at level 5
    : Can cast the Priest spell "False Dawn" at level 10, 15 and 20

    Disadvantages:
    : Must be good aligned
    : May only place points in piercing and crushing weapons
    : May not place points in missle weapons
    : Can not wear full plate or plate mail armor
    : May only dual to a Cleric

    If an Undead Eliminator duals to a cleric, does he/she then gain the ability to wear plate armor in the manner that a cleric would?
    No, the Undead Eliminator kit will not allow any plate mail or full plate if if they dual to a cleric.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582

    Is the Undead Eliminator restricted to putting no more than 2 points in Two Weapon Style? I can't seem to put a third point in that style when playing the kit.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582

    Hello,

    I wanted to say that I've been playing BG2 as an Undead Eliminator and I like the kit very much. However, I've encountered two (seemingly) bugs:

    1. I'm not able to put more than two points in "two weapon style." I'm not sure if this is intended, but the kit description doesn't mention this as a restriction.

    2. Bodhi was able to charm/dominate my Charname - is her charm different from those of other vampires?

    Thanks.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    Hello,

    I wanted to say that I've been playing BG2 as an Undead Eliminator and I like the kit very much. However, I've encountered two (seemingly) bugs:

    1. I'm not able to put more than two points in "two weapon style." I'm not sure if this is intended, but the kit description doesn't mention this as a restriction.

    2. Bodhi was able to charm/dominate my Charname - is her charm different from those of other vampires?

    Thanks.

    Just to add to this, during my escape through the Spellhold maze, my Charname was both charmed AND held by a Yuan-ti mage.

    If it means anything, I should point out that my charname dual'd from a UE to a cleric at level 7. However, she's currently at level 10 and had regained her UE abilities thus far.
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