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Poison & Disease DC

ShadowMShadowM Member Posts: 573
edited November 2017 in Builders - Scripting
Allow us to override the poison and disease DC through script calls and unlock the DC cap of both. Or Add new item property on monster hit poison/Disease DC with the poison name and a sub category of that with a DC list from a 2da that goes from 1-1000. This will preserve backward compatibility. This will let us scale creatures.
Post edited by ShadowM on

Comments

  • BalanorBalanor Member Posts: 176
    Agreed. Or at least allowing us to hook into it with new OnPoison or OnDisease events could maybe be another way to allow builders a bit more control over how poison and diseases work in their modules, as well.
  • Vincent07Vincent07 Member Posts: 4
    +1. This would help make poison and disease actually relevant on higher magic servers. As it is they are near useless due to the low saves.
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