Can't seem to post in the feats/spells section atm, so I'll leave this here.
IndyWendieGo
Member Posts: 62
So I was looking at the release notes and seen counterspell being on the list of edits. Here's what they say about it;
This potentially fixes that; Counterspell cleaned up properly, no longer grants, a wizard with an instananeous spell cast after it is finished.
I was wondering if it also fixed a potential exploit. It took two or three people to do. Pretty sure it was three. One would cast spells, one would counterspell the caster and then the third I think was supposed to counterspell them. After that, one of them could use a spell and it'd unleash a ton of spells at once, causing a lot of lag in the process- which was known as bullet casting. I was wondering if that specific entry means that that's been patched out. Here's another reference of said bug.
If this DOES in fact fix this bug, great. If not, I definitely would suggest fixing counterspell enough where crazy things like that don't happen.
(For the not being able to post in the feats/spells section, I have no idea what's happening there. When I go to post the comment it poofs).
This potentially fixes that; Counterspell cleaned up properly, no longer grants, a wizard with an instananeous spell cast after it is finished.
I was wondering if it also fixed a potential exploit. It took two or three people to do. Pretty sure it was three. One would cast spells, one would counterspell the caster and then the third I think was supposed to counterspell them. After that, one of them could use a spell and it'd unleash a ton of spells at once, causing a lot of lag in the process- which was known as bullet casting. I was wondering if that specific entry means that that's been patched out. Here's another reference of said bug.
If this DOES in fact fix this bug, great. If not, I definitely would suggest fixing counterspell enough where crazy things like that don't happen.
(For the not being able to post in the feats/spells section, I have no idea what's happening there. When I go to post the comment it poofs).
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I updated the other thread, but for those actually wondering- Niv said that Bullet Casting should be fixed, however the key word is should. So people with servers and persistent worlds- if you have friends, be sure to test it.