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Dynamically Create Extra Instances of "full" areas
Building on base of the dynamic flat system I put together, I'm working on a system to spin up additional 'instances' of areas that are 'too full'.
There are significantly more variables to consider/deal with in such a system and I'd like to know people's thoughts on them.
Here are a few to start:
1) Parties. Since NWN doesn't set a max on number of players in a party, should all party members be put into the same instance, even if the instance is already full (or over full)?
2) If there are multiple instances spawned that aren't full when a player 'clicks' to enter an area, should players be given the choice which instance they go into? Should they be automatically put in the lowest 'number' instance? The fullest one? The least full?
I'd like to make the system robust and flexible, but I also want to make it as free from bugs and potential exploits as well. I'd appreciate people's thoughts and ideas