Thanks for playing the mod and reporting these bugs, I updated the mod to 1.61 to address all of these issues.
I just started a new playthrough with Kale (V1.62), Recorder (V1.42) and Helga (V1.5) in my party, and the bug with Miriam seems to be still there sadly.
Hello, I just encountered a strange bug with Kale on the Ice Island :
When Tellan asks the party to give him Shandalar's cloak, Kale tells him that a fellow never gives up his cloak, and just after that Kale turns hostile against the party instead of Tellan.
I broke programming rule #101, which is overusing global variables. It uses the same one for BG:EE...so would work fine in an SoD only game but not a BG:EE->SoD one.
Kale 1.65:
-Now the SoD spawn bug is actually fixed for BG:EE transition playthroughs.
I recently completed a playthrough of BG1 with my game book club and Kale as well as all of your mods were very well received.
Recorder, Helga, Vienxay, Kale, Emily NPCs: Skitia's BG1 NPCs and very high in quality. No one took one of these NPCs with them for their final party, but I think everyone took at least some of Skitia's NPCs part of the way through the story. Except Emily. Two people took Emily and really liked her. Very much worth it even if you don't plan on taking them, for the little sidequests and texture to the world. These are going on every install of mine in the future.
If you are brave you'd have to go edit the string library directly. I would say leave it as is, but if you really want the text gone I'd sooner recommend reinstalling it than editing the string library. If you have Kale in BG2, the text will fortunately be corrected there.
Thanks for playing the mod and reporting these bugs, I updated the mod to 1.61 to address all of these issues.
I just started a new playthrough with Kale (V1.62), Recorder (V1.42) and Helga (V1.5) in my party, and the bug with Miriam seems to be still there sadly.
Sorry to say that but this bug is still there on Kale 1.65.
I'm now in SoD with Kale, and when I ask him about our companions, I get this :
Emily is not installed in this game and of course not in the party. Kale seems to take Breagar for Emily.
Hi, I think I've spotted a minor platform-related bug: in ..\Kale\Translations\English there are
X32KBro.tra
and
X32KBRO.tra
Which of course conflicts in Windows, since it's not case sensitive. Luckily enough the file contains the same string (and same MD5), so no in-game issue.
Hmm did Kale get a new Portrait with one of the latest Updates cause it's not his usual one? Could you maybe include his Old Portrait as a Secondary Install Option?
Comments
-Kale should no longer hostile you when you talk to Tallen.
Kale 1.65:
-Now the SoD spawn bug is actually fixed for BG:EE transition playthroughs.
Recorder, Helga, Vienxay, Kale, Emily NPCs: Skitia's BG1 NPCs and very high in quality. No one took one of these NPCs with them for their final party, but I think everyone took at least some of Skitia's NPCs part of the way through the story. Except Emily. Two people took Emily and really liked her. Very much worth it even if you don't plan on taking them, for the little sidequests and texture to the world. These are going on every install of mine in the future.
I'm pretty sure it's a bug in my install order but just in case, I have a strange thing with Kale's Ward ability description :
i can't update since I installed SCS, DoF and some tweaks mod after Kale.
Is there a file I could edit myself to correct it please ?
As always thank you for your quick updates and answers.
Also, I can't ask Kale about Helga or Recorder :
I never went back to add Helga and Recorder to that branch of dialogue, (Kale is older than those mods.) I went ahead and did that.
So 1.67 should have both of those adjusted.
But he repeats it again if the party afterward enters Firewine dungeon from Gullykin's temple.
and if PID in this dungeon, he repeats again the same banter.
But if it's an issue, you can use:
SetGlobal("X3KaleFire","GLOBAL",2)
For whatever reason Kale isn't firing that variable adjustment for you.
X32KBro.tra
and
X32KBRO.tra
Which of course conflicts in Windows, since it's not case sensitive. Luckily enough the file contains the same string (and same MD5), so no in-game issue.
At some point I'll create an altportrait folder so you can just drag and drop without renaming, or a secondary install option.