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Caszidy wrote: »
May I have a little request here?
Could you please add some magic spear or make some of them upgradable so it would be strong enough to be usable thorought the whole game? There are so few of them
_Connacht_ wrote: »
Hello, I was experimenting with this mod and I found one issue: Cromwell says that he can improve the acid long sword if I bring him a blazing sword tiery as hells. I thought that either the flame swords or the Burning Earth could work but actually he still asks me the same thing and I can't upgrade the sword.
EDIT: nevermind, I checked with EEKeeper and the upgraded version requires Angurvadal. I think that Cromwell's request should be more accurate, though.
Daeros_Trollkiller wrote: »
I believe you can use EE keeper to check, but in my personal experience:
you have to import a saved game, not a saved character into BG2 for the items to import properly, and yes, putting them on CHARNAME not in a bag of holding yields the best results.
One thing I am considering doing with my mod , if I can do it, is offer an option to set the variables for all importable SoD items to be active. I didn't really want to do that in the beginning, but it would help with items not importing properly.
Ludwig_II wrote: »
Following on this, my understanding is that the Sod items that you have added in your mod will be in BG2 regardless of you have them in your inventory or not during save-game import, is this correct?