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[MOD] Infinity UI++ Beta v0.94

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  • MyceniusMycenius Member Posts: 55
    edited December 13
    neuroghast wrote: »
    If you installed dual class to kit later in the modlist, I'd definitely try to uninstall it and re-install any other mod that could be affected somehow.

    Removing Dual To Kit definitely eliminated the start up errors and allowed me to complete character creation, and commence a new game, etc...
  • PeccaPecca Member Posts: 2,218
    Hi, thanks for the report. I have not been able to work on this for a while. I still aim to finish skins and release it then as v1.0. Mod compatibility will come after.
  • zenblackzenblack Member Posts: 109
    edited December 13
    Some IWD:EE Feedback/Bugs for v0.93

    bas7c6xhyfb4.png

    Base Character Generation screen. Not a dealbreaker but I didn't know if you were aware.

    jqa4nnf4eskj.png

    Sounds have a brown over the text making it near impossible to figure out the sound to use. If you go in game the Record screen has them properly visible.

    Lastly, the upper center window that pops up your quest and the bestiary unlocks is not included in the font scaling and so is tiny regardless.
    Post edited by zenblack on
  • MyceniusMycenius Member Posts: 55
    Pecca wrote: »
    Hi, thanks for the report. I have not been able to work on this for a while. I still aim to finish skins and release it then as v1.0. Mod compatibility will come after.

    Cheers - all good.

    Also another minor anomaly - as per zenblack's above not a deal breaker but something to put on the list for eventually looking at - looks like I'm getting a large blank space when there is long dialogue text that fills the window or goes beyond and you have to scroll down to get the response selection options - see screen shots below:
    184dtbm1yfoy.png

    ymwe3e7nqpzc.png

    Note this is on a 4K Monitor, with BG1 skin, and with the UI Zoom at 70% and the Graphics Font Size set to 5 (out of 7).

    I also found Graphics Font Size set to 6 or max of 7 results in text overflowing outside the button boundaries on main menu screen and similar, and some other lesser anomalies in game. This minor with BG1 skin but more pronounced with the Dragonspear skin.

    P.S. I have also had a couple of issues similar to the scrolling long dialogue above where when the text exceeds the window as above, but has no response selection only more text to read (then click the 'continue' button) when you try and scroll down the scroll bar on right vanishes and the message box text becomes inert/unmoveable, so you have no way to read beyond the first few lines and have to blindly click continue. However I had been tweaking my zoom level so that may have contributed, so I am just trying to definitively replicate it and if I can will post it here separately.

    P.P.S. Do you prefer reports here or in GitHub or both?


  • CanBayrakCanBayrak Member Posts: 3
    Hi Pecca,
    Just installed the ui mod and its awesome!!! I noticed one thing; character details screen is always standart Infinitiy UI. For example if i choose IWD theme is it possible to switch IWD instead of Infinity default character screen?
    Are there any new features you like to add? If there are can you share for the hype :)
  • morpheus562morpheus562 Member Posts: 332
    Is there a character records screen that shows number of kills, etc. per character?
  • MyceniusMycenius Member Posts: 55
    edited December 14
    Is there a character records screen that shows number of kills, etc. per character?

    Hi Morpheus, yes there is - however in my version the Dragonspear Skin is missing the relevant buttons to access it (see images below), other 3 are all fine. You can still get to it currently, by changing skin, selecting, then changing the skin back - but then you are stuck on it until you repeat the process to go back to tactical screen, etc - but regardless it is there just needs a bug fix for that 1 skin.

    @Pecca - another note FYI - see images below.
    njs36i7ppq2v.png

    72mj48jg9ive.png

    l0ehxm0atna0.png

    wpx4veid5tpa.png

    EDIT: P.S. I will be reinstalling soon Pecca, so will revalidate it still does the same in my new install (as this current install is the EET one I reported the previous Dual to Kit start up error above, and backed out that mod to get it running) - and will confirm.
    Post edited by Mycenius on
  • EsceenEsceen Member Posts: 7
    Mycenius wrote: »
    Is there a character records screen that shows number of kills, etc. per character?

    Hi Morpheus, yes there is - however in my version the Dragonspear Skin is missing the relevant buttons to access it (see images below), other 3 are all fine. You can still get to it currently, by changing skin, selecting, then changing the skin back - but then you are stuck on it until you repeat the process to go back to tactical screen, etc - but regardless it is there just needs a bug fix for that 1 skin.

    @Pecca - another note FYI - see images below.
    njs36i7ppq2v.png

    72mj48jg9ive.png

    l0ehxm0atna0.png

    wpx4veid5tpa.png

    EDIT: P.S. I will be reinstalling soon Pecca, so will revalidate it still does the same in my new install (as this current install is the EET one I reported the previous Dual to Kit start up error above, and backed out that mod to get it running) - and will confirm.

    Actually, it's just that the icon is not displayed, when the mouse crosses over it will still show the prompt and switch normally.
  • MyceniusMycenius Member Posts: 55
    Esceen wrote: »
    Actually, it's just that the icon is not displayed, when the mouse crosses over it will still show the prompt and switch normally.

    Ahhhh, I wondered that and couldn't recall if I saw it do it or not.... Cheers.
  • PeccaPecca Member Posts: 2,218
    Oh, the resource for dragonspear skin record buttons disappeared somehow from the publish folder. It is added now in v0.94.
  • morpheus562morpheus562 Member Posts: 332
    Pecca wrote: »
    Oh, the resource for dragonspear skin record buttons disappeared somehow from the publish folder. It is added now in v0.94.

    Is this something we can drop into the override on an existing install? If so, which files need to be moved into the override?
  • PeccaPecca Member Posts: 2,218
    Pecca wrote: »
    Oh, the resource for dragonspear skin record buttons disappeared somehow from the publish folder. It is added now in v0.94.

    Is this something we can drop into the override on an existing install? If so, which files need to be moved into the override?

    Just one file: rgdrecb0.BAM
  • morpheus562morpheus562 Member Posts: 332
    Perfect, it works!
  • Swarmkeeper109Swarmkeeper109 Member Posts: 4
    Hello everybody, I'm having a problem when I try to start a new game, where all of the menu options disappear. I have a few other mods installed, DLC merger, rogue rebalancing, tweaks anthology, a couple other kit mods and SCS. everything works fine until I install SCS, in which case the problem occurs. I've done everything that people say here to make SCS compatible, but nothing I do works. I'll probably just uninstall SCS, because I love the look of this mod too much. (This is what the problem looks like)zkev08vfvtx6.png
  • TrouveurTrouveur Member Posts: 641
    Hi, with latest version on an EET install, the game crashes at a character creation at the portrait selection, and if I import a character, the game also crashes if I try to modify its portrait in game.
  • morpheus562morpheus562 Member Posts: 332
    Trouveur wrote: »
    Hi, with latest version on an EET install, the game crashes at a character creation at the portrait selection, and if I import a character, the game also crashes if I try to modify its portrait in game.

    I'm running v0.93 + the graphics update posted above, essentially the current version, on an EET install without issue. You likely have an issue with one of the other mods in your game as the current version of this mod works with EET.
  • TrouveurTrouveur Member Posts: 641
    Trouveur wrote: »
    Hi, with latest version on an EET install, the game crashes at a character creation at the portrait selection, and if I import a character, the game also crashes if I try to modify its portrait in game.

    I'm running v0.93 + the graphics update posted above, essentially the current version, on an EET install without issue. You likely have an issue with one of the other mods in your game as the current version of this mod works with EET.
    Thank you for your answer. At first glance I don 't see which one could be the culprit.
    Here is my weidu log just in case :
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha
    ~EEEX/EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha
    ~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha
    ~EEEX/EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha
    ~INFINITY_UI/INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.9
    ~INFINITY_UI/INFINITY_UI.TP2~ #0 #1 // Add Transparent Tooltip Background: v0.9
    ~INFINITY_UI/INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.9
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.1
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #12 // A Halfling among the Eyeless: 5.2
    ~BLACKHEARTS/SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE only" or "EET including BGEE and BG2EE": v1.1
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9
    ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #0 // Candlekeep Revisited: BG1 Prologue Expansion
    ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #1 // Candlekeep Revisited: BG1 Expanded Starting Sequence
    ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #2 // Candlekeep Revisited: New Portraits for Arkanis, Canderous, Deder, Mordaine, Osprey
    ~LORETAKERS/SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.4: V 1.4
    ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.8.1
    ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Mage - The Cursed Bracers: v6_WIP_test_build_06242024
    ~THECALLING/THECALLING.TP2~ #0 #10 // The Calling: Fighter - Expanded Gnoll Fortress: v6_WIP_test_build_06242024
    ~THECALLING/THECALLING.TP2~ #0 #61 // The Calling: Shaman - The Dream -> Use color in dialogue text: v6_WIP_test_build_06242024
    ~THECALLING/THECALLING.TP2~ #0 #70 // The Calling: Monk - Restoring Saiai no Hito: v6_WIP_test_build_06242024
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v7
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v7
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v7
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_230919
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_230919
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 19
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 19
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v11.4
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.4
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v11.4
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v11.4
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v11.4
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #25 // Imoen 4 Ever in SoD: Give Imoen PID during chapters 8 to 12: v11.4
    ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 4.0
    ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 4.0
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28
    ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.8.1
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
    ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.3.1
    ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: v2.01
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: v7.5.1
    ~GODCALL/SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 1.4
    ~GODCALL/SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod
    ~GODCALL/SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English)
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: v11.13
    ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: v2.97
    ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2.1
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: v5.2.1
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.5.2
    ~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 2.4
    ~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.3.1
    ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.7
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.7
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
    ~CRUCIBLE/CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v2.4
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
    ~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.4
    ~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.9
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.9
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
    ~JAHEIRAFRIENDSHIP/JAHEIRAFRIENDSHIP.TP2~ #0 #0 // Jaheira Friendship for BG2/BG2EE: v1.3
    ~MAZZY/MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
    ~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.7
    ~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.5
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v5.0
    ~WINGS/SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
    ~WINGS/SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #0 // Base Cleric Changes (required for all components): 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #1 // Use Kits' Colors: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #4 // Install kit: Battleguard of Tempus: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #5 // Install kit: Strifeleader of Cyric: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #6 // Install kit: Nightcloak of Shar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #7 // Install kit: Alaghor of Clangeddin: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #8 // Install kit: Hoodwinker of Baravar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #9 // Install kit: Fastpaw of Baervan: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #10 // Install kit: Watcher of Helm: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #11 // Install kit: Stormcaller of Talos: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #12 // Install kit: Dawnbringer of Lathander: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #13 // Install kit: Holy Justice of Tyr: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #47 // Install kit: Hawkeye of Solonor: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #51 // Install kit: Truesword of Arvoreen: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #57 // Aerie, the Fastpaw of Baervan: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #58 // Quayle, the Hoodwinker of Baravar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #59 // Glint, the Hoodwinker of Baravar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #60 // Yeslick, the Alaghar of Clangeddin: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #61 // Tiax, the Strifeleader of Cyric: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #62 // Anomen, the Watcher of Helm: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #63 // Branwen, the Battleguard of Tempus: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #64 // Viconia, the Nightcloak of Shar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #77 // Mazzy, the Truesword of Arvoreen: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #81 // Strongholds Alterings (by Kjeron) - Requires the respective kit component: 1.9.8.2
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Kapellmeister Kit
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #11 // Bardic Wonders: Items
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #13 // Bardic Wonders: Armored Casting for Bards
    ~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #16 // Bardic Wonders: Bard Song Overhead Visual Effect
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8002 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10001 // Artisan's Kitpack: Monk Revisions: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10003 // Artisan's Kitpack: Sacred Fist (Cleric) and Enlightened Fist (Sorcerer) Kits—EEEx required: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1003 // Artisan's Kitpack: Berserker Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1004 // Artisan's Kitpack: Kensai Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1005 // Artisan's Kitpack: Barbarian Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1007 // Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1100 // Artisan's Kitpack: Fighter Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2000 // Artisan's Kitpack: Ranger Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2010 // Artisan's Kitpack: Archer Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2011 // Artisan's Kitpack: Stalker Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2012 // Artisan's Kitpack: Beast Master Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3004 // Artisan's Kitpack: Blackguard Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5100 // Artisan's Kitpack: Shapeshifter Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5111 // Artisan's Kitpack: Shapeshifter Overhaul – Custom Werewolf Sprite -> Replace all NPC Werewolf Sprites: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7004 // Artisan's Kitpack: Assassin Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7006 // Artisan's Kitpack: Swashbuckler Overhaul: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7001 // Artisan's Kitpack: Rogue Archer Thief Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 4.8
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 4.8
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #1101 // Artisan's Kitpack: Give Khalid the Vanguard Kit
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #2001 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #5102 // Artisan's Kitpack: Red Wizard Mage Kit for Edwin
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #7101 // Artisan's Kitpack: Make Imoen a -> Rogue Archer
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #21001 // Artisan's Kitpack: Give Jan the Arcane Trickster Kit
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #9101 // Artisan's Kitpack: Give M'khiin the Warhorn Shaman Kit
    ~SETUP-ARTISANSKITPACK_NPC.TP2~ #0 #10004 // Artisan's Kitpack: Make Rasaad a Sacred Fist
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #151 // Install Battlerager Kit -> Assign kit to Korgan: v5.6.1
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #160 // Install Death Knight Kit: v5.6.1
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #141 // Install Deathbringer Prestige Kit -> Assign kit to Sarevok: v5.6.1
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #210 // Install Champion of the Wild Kit: v5.6.1
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v5.6.1
    ~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #600 // Archmage Prestige Kit: v5.6.1
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #11 // Update Skills for Bards -> Add Lockpicking: v2.5.1
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #20 // Update Skills for Monks: v2.5.1
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #50 // Wizard Slayer Kit Enhancements: v2.5.1
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #60 // Replace Inquisitor True Seeing for Detect Illusion Skill: v2.5.1
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v2.5.1
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #180 // IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #150 // IWD Class Updates: Bard: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // IWD Class Updates: Paladin: IWD Abilities and Skills: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #160 // IWD Class Updates: Paladin: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #170 // IWD Class Updates: Ranger: Use IWD Spell Progression: v5
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #180 // Bard Songs Last 1 Turn: v2.5.1
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #262 // Altered XP rewards from locks, traps and scrolls -> No XP rewards from locks, traps and scrolls: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53_TotoR
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Expanded Shapeshifting: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #2 // House Tweaks: Expanded Racial Bonuses: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Rebalanced Weapon Styles: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #5 // House Tweaks: Rebalanced Attacks Per Round Progression: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE): 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #20 // House Tweaks: Race Text Patch: 2.5
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE): 2.5
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #720 // Update Existing HLAs: v2.5.1
    ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #750 // Add Concentration Check to Resist Spell Disruption: v2.5.1
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3040 // Reduce the number of Arrows of Dispelling in stores -> Remove Arrows of Dispelling from stores: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Revised handling of death effects like disintegration, petrification and imprisonment (party members who are disintegrated etc can be resurrected; imprisoned or petrified characters rejoin the party automatically; the game doesn't end if the main character is petrified or imprisoned): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4135 // Revised resting: resting in the wild uses up provisions: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4217 // Remove unrealistically convenient ammunition from the game -> Remove ammo up to the +2 level from random containers: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.21
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #58 // Mage Chess Changes (RECOMMENDED): v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #63 // Revise IWDEE Spells (RECOMMENDED): v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #62 // Revise Cause Harm / Wound Spells (RECOMMENDED): v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #81 // Overhaul Mage Physical Defense Spells -> Update All Physical Protection Spells: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #59 // Revise Insect Spells: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #61 // Revise Abi-Dalzim's Horrid Wilting Immunities: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #69 // Revise Remove/Dispel Magic Cast Level -> Unaltered Inquisitor Dispel Magic Cast Level: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #19 // Mike Barnes' Improved Small Teeth Pass: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #871 // Improved Ilyich -> Lite Mode: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #8 // Improved Sahuagin City: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #9 // Improved Bodhi: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #66 // Improved Irenicus -> Lite Mode: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #11 // Improved Guarded Compound in the Temple District: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #12 // Improved Twisted Rune: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #13 // Gebhard Blucher's Improved Mae'Var: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #14 // Gebhard Blucher's Improved Demon Knights: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #15 // Kensai Ryu's Tougher Kangaxx and Guardians: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #79 // Ishan's "Always Toughest Random Spawns in Dungeons": v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #78 // Gebhard Blucher's Random City Encounters: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #31 // Kensai Ryu's Random Wilderness Encounters: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #17 // Kensai Ryu's Improved Copper Coronet: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #7 // Improved TorGal and De'Arnisse Keep: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #34 // Morpheus562's Tougher Windspear Hills Dungeon: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #35 // Morpheus562's Tougher Planar Prison: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #22 // Tougher Druid Grove: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #47 // Morpheus562's Tougher Planar Sphere: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #83 // Morpheus562's Tougher Umar Hills Dungeon: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #20 // Mike Barnes' Improved North Forest: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #21 // Mike Barnes' Marching Mountains: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #18 // SimDing0's Improved Oasis: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #84 // Morpheus562's Tougher Sendai's Enclave: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #85 // Morpheus562's Tougher Abazigal's Lair: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #86 // Morpheus562's Tougher Watcher's Keep: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #29 // Morpheus562's Improved Drizzt (BGEE): v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #39 // Morpheus562's Improved Drizzt (BG2EE): v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #41 // Morpheus562's Improved Mutamin's Garden and Tougher Basilisks: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #43 // Morpheus562's Improved Gnoll Stronghold and Tougher Gnolls: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #44 // Morpheus562's Improved Bassilus: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #45 // Morpheus562's Improved Party vs. Party Encounters: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #94 // Morpheus562's Tougher Ulcaster: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #42 // Morpheus562's Improved Durlag's Tower: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #88 // BGEE Chapter 2: Improved Nashkel Mines: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #89 // BGEE Chapter 3: Improved Bandit Camp: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #90 // BGEE Chapter 4: Improved Cloakwood Mines: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #91 // BGEE Chapter 5: Iron Throne Headquarters Boss Improvements: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #92 // BGEE Chapter 6: Improved Return to Candlekeep: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #93 // BGEE Chapter 7: Improved BGEE Finale: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #46 // Morpheus562's Improved Generic Enemies: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #48 // Improved Undead: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #52 // Improved Golems: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #49 // Gebhard Blucher's Improved Mind Flayers: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #16 // Smarter Dragons: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #50 // Improved Beholders: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #51 // Improved Vampires: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #53 // Morpheus562's Improved Rakshasa: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #54 // Morpheus562's Improved Celestials: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #56 // Improved Demons: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #76 // Morpheus562's Improved Genies: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #23 // Tougher Fire Giants: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #32 // Morpheus562's Tougher Githyanki: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #33 // Morpheus562's Tougher Yuan-ti: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #80 // Morpheus562's Improved Wolves: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #77 // Streamlined Trolls: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #55 // Smarter Mages: v0.9.8.1-alpha
    ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #64 // Smarter Divine Casters: v0.9.8.1-alpha
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2053 // XP for killing creatures -> Decrease to 25%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 6.5.5
  • morpheus562morpheus562 Member Posts: 332
    That doesn't look like the current version of Infinity UI (v0.9 vs v0.94). Maybe that?
  • TrouveurTrouveur Member Posts: 641
    I downloaded the latest version today. I did an update check for all the mods installed today actually. ^^
  • MyceniusMycenius Member Posts: 55
    edited December 20
    Yes, Infinity UI is v0.94 now as M says so looks like 4 updates behind...

    Also that install sequence might be worth comparing to this (not gospel but I've done multiple large builds now following this in last couple of weeks and not had any issues with ui or firing up game to play through intro to test it starts okay): https://docs.google.com/spreadsheets/d/1tt4f-rKqkbk8ds694eJ1YcOjraZ2pISkkobqZ5yRcvI/edit?usp=sharing

    (obviously some minor variances as Morpheus now recommends Tactics Remix goes after everything else except his EPGS.

    EDIT: typo last line.
    Post edited by Mycenius on
  • morpheus562morpheus562 Member Posts: 332
    Mycenius wrote: »
    Yes, Infinity UI is v0.94 now as M says so looks like 4 updates behind...

    Also that install sequence might be worth comparing to this (not gospel but I've done multiple large builds now following this in last couple of weeks and not had any issues with ui or firing up game to play through intro to test it starts okay): https://docs.google.com/spreadsheets/d/1tt4f-rKqkbk8ds694eJ1YcOjraZ2pISkkobqZ5yRcvI/edit?usp=sharing

    (obviously some minor variances as Morpheus now recommends Tactics Remix goes after everything else expect his EPGS.

    I don't want to derail this thread off the wonderful UI, but skills and abilities should also be installed after tactics remix and near the end of an install.
  • TrouveurTrouveur Member Posts: 641
    edited December 20
    Mycenius wrote: »
    Yes, Infinity UI is v0.94 now as M says so looks like 4 updates behind...
    As I said before, I did downloaded version 0.94.

    Thank for the order install advice, as Morpheus said it's not the right topic to discuss it. I will take note for future installs.:-)
    Post edited by Trouveur on
  • Swarmkeeper109Swarmkeeper109 Member Posts: 4
    I have an update on my situation. I did a fresh install of just DLC merger infinity ui, and SCS to make sure it wasn't a different mod that caused the problems, and I did the same methods that I've seen to get SCS to work, however I had the same problems. This time I remembered to take pictures of the errors I got when I tried to launch the game. Has anyone seen something like this before?


    v7jg9tnmn8u9.png
    ae3a0xlzi948.png
  • Swarmkeeper109Swarmkeeper109 Member Posts: 4
    I have a bit of feedback for when the mod is finished and compatibility stuff begins to be worked on. Regarding subrace mods and mods that add shaman kits. For the subraces there just isn't a menu for picking one(which is fine). I'm not quite sure why the shaman one doesn't work, but my guess is because there aren't normally shaman kits, so when one try's to get added something goes wrong (at least when I tried to install those types of mods I got errors). I know stuff like this is absolutely at the bottom of the list and it's fine if you never get to them, it's a really small problem, I just wanted to give a bit of feedback. Also I just want to say thank you for making this mod its definitely in my top three.
  • Swarmkeeper109Swarmkeeper109 Member Posts: 4
    edited December 20
    Have my posts been sending properly? Sorry I'm so new to this.
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