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Near Infinity Troubleshooting

sarevok57sarevok57 Member Posts: 6,025
the goal is: take AR2001 ( from IWD ) basically delete everything in that area to create AR2007 to use as my "you have been waylaid by baddies..." area

so basically make it so AR2007 is a clean slate with the only travel option being in the bottom left-hand side

so at first to make this happen, i just exported AR2001 and named it AR2007 change the area script to AR2007 ( instead of AR2001 ) and then i deleted all the extra stuff and everything was all good in the hood, ( except i couldnt world travel ) but i could walk around and couldnt walk through the rocks

now to get this seach map thing to work, i had to export the 3 bmp files over to AR2007 and AR2007 wouldnt recognize them until i changed the WEB file to 2007 as well, ( which i just exported the 2001.web file and renamed it to 2007.web ) then the search map finally matched

so i load it all up, and hey, world travel now works... although now i can walk ANYWHERE in the map without collision, which i shouldnt be able to do, and even the search map itself shows that i should only be able to walk in the yellow, but for some reason i can walk anywhere

now my slight suspicion is that for some reason it wants a AR2007.TIS file as well, but the problem is, when i go to export AR2001.TIS to AR2007.TIS it just shows up as a gray box

@Acifer do you think you might be able to take a crack at this and see why this isnt working for me?

Comments

  • AciferAcifer Member Posts: 249
    edited March 14
    I suspect that the palette got mixed up when editing the AR2007 searchmap. How did you edit the search map? It is important that the palette is not changed. EDIT: As far as I know, the searchmap should be a 4-bit bmp file, not an 8-bit.
    You can find out more about the colours of the searchmap here:
    https://gibberlings3.github.io/iesdp/appendices/search.html
    The tis file of an area only contains the background graphics. The wed file tells the are file which tis file it should look for. You would have to edit the reference to the corresponding tis file in NearInfinity. However, if you did not change anything in the background area graphics, it is not necessary to create a separate tis file.
  • AciferAcifer Member Posts: 249
    edited March 14
    I created a tutorial on area editing on G3 some time ago:
    https://gibberlings3.net/forums/topic/38344-area-creation-an-overview
  • skorchskorch Member Posts: 32
    sarevok57 wrote: »
    when i go to export AR2001.TIS to AR2007.TIS it just shows up as a gray box

    If it's PVRZ-based TIS (Enhanced Edition), you'll need the associated PVRZ files (probably A2001*.PVRZ).
  • skorchskorch Member Posts: 32
    sarevok57 wrote: »
    although now i can walk ANYWHERE in the map without collision

    I had a similar problem. It seems most image editors switch up the colour table.[1] I was able to fix it with a hex editor,[2] but then came across the bitmap editor Usenti, which just works without changing the colour table.
    1. This can be verified with ImageMagick: `magick identify -verbose file.BMP`
    2. Tricky, because after changing the colour table, it's necessary to switch the indices in the pixel array.
  • sarevok57sarevok57 Member Posts: 6,025
    yeah i think im out, i downloaded Usenti and set it to 4 bit mode ( saved as a 4 bit file ) and had the EXACT colors it should have, and it still didnt work, in fact, the "yellow" became either a "shadow" layer or "infravision" layer and ImageMagick failed to install

    @Acifer and as for the tutorial i've read that one before downloaded those programs and still couldn't get anything to work, either stuff wouldn't save or stuff wouldn't edit properly so i think im out

    at this point unless it becomes complete idiot proof i think im out, too much hoop jumping while they are on fire for me to get around something that should be so easy to do, plus its all good anyway because it was just going to be a "way laid" area so i guess i will just scrap the whole idea entirely
  • AciferAcifer Member Posts: 249
    I'd suggest you try using Gimp to edit the searchmap.
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