[MOD WIP] Apocalyptic Overhaul

I can't help but think as I look at the whole map, how fortified Candlekeep, Friendly Arm, and Baldur's Gate itself is. How fun an alternate history BG1 could be. It would be really awesome if something like: Sarevok kicked off an apocalypse of some kind in his bid for power before the game even begins. It might work something like this:
Gorion drags the PC from Candlekeep under the same pretense - find somewhere safer, since Candlekeep is safe, but not enough. Ambush still happens, but different kind of monsters/baddies. PC is alone now. The story still follows the same progression beat, with the same overarching bhaalspawn plotline, just the world is completely changed with this apocalyptic event.
World is changed completely. Overrun with undead, demons, cultists or whatever. Candlekeep is filled with refugees, and FAI is a fortified war zone, holding out. Beregost and Nashkel are overrun completely, and basically outdoor dungeons now. Bandit camp could be redone into a refugee camp in hiding? Baldur's Gate itself is still closed until after chapter 4, but due to the apocalyptic danger, not iron shortage.
All familiar NPCs are around, just in fun new locations to find and stumble into, perhaps tougher than they would be otherwise since they have been surviving in this harsh world so long.(Changed/Higher stats, different class combos. Maybe Xan could be a fighter/mage for example.)
So I come to the mod forum before I do a deep dive into this monumental task to ask if anyone with experience can see any problems with this kind of mod? Any big issues I might run into with such a large overhaul project?
Gorion drags the PC from Candlekeep under the same pretense - find somewhere safer, since Candlekeep is safe, but not enough. Ambush still happens, but different kind of monsters/baddies. PC is alone now. The story still follows the same progression beat, with the same overarching bhaalspawn plotline, just the world is completely changed with this apocalyptic event.
World is changed completely. Overrun with undead, demons, cultists or whatever. Candlekeep is filled with refugees, and FAI is a fortified war zone, holding out. Beregost and Nashkel are overrun completely, and basically outdoor dungeons now. Bandit camp could be redone into a refugee camp in hiding? Baldur's Gate itself is still closed until after chapter 4, but due to the apocalyptic danger, not iron shortage.
All familiar NPCs are around, just in fun new locations to find and stumble into, perhaps tougher than they would be otherwise since they have been surviving in this harsh world so long.(Changed/Higher stats, different class combos. Maybe Xan could be a fighter/mage for example.)
So I come to the mod forum before I do a deep dive into this monumental task to ask if anyone with experience can see any problems with this kind of mod? Any big issues I might run into with such a large overhaul project?
Post edited by FateAscends on
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Comments
No but seriously, your idea sounds awesome and I will play it whenever it's done.