Which is more useful in a trilogy run?Archer vs Ranger vs Fighter

He will use crossbows and dual scimitar or longsword but he is primarily ranged.I read around(without trying to see spoilers,which failed.)that archers get crappy later on?
- Which is more useful in a trilogy run?Archer vs Ranger vs Fighter31 votes
- Archer,best at range.54.84%
- Ranger,supposed to be in between.  3.23%
- Fighter,can get five pips at both ranged and melee weaponry.41.94%
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also fighters grow up levels quicker and get more HLAs than ranger and will have more HP, plus that grandmastery gives an extra 1/2 attack per round, which doesnt sound much but its much better than specialized, grandmastery is also +2 to hit and +3 to damage higher than specialized, which is really needed for that range damage, getting your range damage high can be difficult if you are not an archer
I voted fighter because the figther because of the damage output and the option to play evil.
But I think the ranger has a few aces up their sleeve.
Armor of faith is a very solid level 1 spell, that really shines in combo with hardiness
The damage output of the ranger is somewhat below that of the fighter with GM. But the favored enemy (there are many good choices) can mitigate that where you need it the most.
The ranger even has acccess to dispel magic. Imo its the lack of protection against stun that is the worst drawback?
The enchanted ammunition adopts the weapons enchantment level. So the Firetooth crossbow for example shoots bolts that hit as if they are a +4 weapon, unless you specifically load it with other ammunition.
Get one of those weapons and you're set for life.
Go Archer.
A very handy mod for anyone who likes using ranged weapons but don't want to be locked into the ones with their own ammunition.
But for what to choose class-wise? Like others have said, it boils down to what your play style is like and your party. I'd go archer because there aren't any archers in SoA/ToB but that's just me!
So my third playthrough is archer,so yea.
Having given my ideal,flexible playstyle,will the opinion of you guys change?
Also rp wise,who would be a good romance and party members?I plan to be a god but if you recommend a romance I'd gladly listen to the experts.
a) Rate of fire + not needing to move. Yes, everyone gets faster as time goes on, but not needing to move is still a big advantage both to starting combats and to switching targets.
b) Non-magical elemental damage ammunition. Presuming that you're not playing with SCS or the like, Acid (and other elemental) Arrows or Lightning Bolts penetrate through Stoneskin, disrupting mages who use something like Protection from Magical Weapons.
c) Elemental self-generated magical ammunition- without going into any real detail, the ranged weapons that self generate magical ammunition in BG2 deal elemental damage, disrupting enemies who use some of the Protection type spells that do cover non-magical ammunition (note that because of damage calculations, bringing your own ammunition to those launchers is better).
d) Called Shot. Called Shot has a number of very powerful features when you're hitting frequently, and at high levels, you should be hitting 8-10 times per round. In particular, the Save penatly and the Strength Drain can be devastating. The latter, with one particular item (and that is a spoiler) will actually kill pretty much anything in the game.