There are 2da files for thac0/character class and level , you can also edit how strength and dexterity affect combat .You can do all of that with Near Infinity, is that what you're looking for?
no, but thanks The to hit mechanic works like that, right?: if thac0-ac<=d20 its a hit, and than you have to roll the damage. I want to change it to this: ((thac0+d20)-(ac+d20))*z=damage taken. so basically each character gets more thac0 and ac when they level up. z is a number that represent the basic damage every weapon makes, and you multiply it by the difference between the hit roll and the dodge roll. so a good attacker with HIGH thac0 will have more chance causing more damage, and a good defender with HIGH ac will reduce the injury he gets. I just need to be able to modify this code
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The to hit mechanic works like that, right?:
if thac0-ac<=d20 its a hit, and than you have to roll the damage.
I want to change it to this:
((thac0+d20)-(ac+d20))*z=damage taken.
so basically each character gets more thac0 and ac when they level up. z is a number that represent the basic damage every weapon makes, and you multiply it by the difference between the hit roll and the dodge roll. so a good attacker with HIGH thac0 will have more chance causing more damage, and a good defender with HIGH ac will reduce the injury he gets.
I just need to be able to modify this code