Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
I'm trying to figure out how to check for critical hits on an object. If the last attack on the target was a critical hit I want to perform an action or create something, etc. Anyone know how this could be scripted? I can't seem to find a function for OnCriticalHits or something to that effect. Any help with even checking to see if the last hit was critical would be great. Thanks.