IWD is inherently biased from a RP and gameplay perspective toward neutral or good parties. How does an evil party even stay together and work as a team? Since when is Harm as helpful to a party as Heal? I'm trying to answer these questions. Oh, and this is going to be a lvl 1 HOF party.
Premise: A female dragon disciple convinces four of her suitors to join her on a quest for power and riches. Her faithful sidekick also comes along. The party leader's power, manipulation, and charisma keeps her suitors from combining to take over, and her sidekick gives additional insurance.
Party leader: Drakaina Ryu, Dragon Disciple. Fire and mind spells especially.
Sidekick: Robin Sharptooth, halfling F/T. I really thought about assassin here, but a F/T is better for HoF.
Suitor 1: Dalamar el'Sinistre, elven F/M. Son of rogue elves, he has focused from an early age on physical superiority and death/cold spells. He's a wannabe drow.
Suitor 2: Mephisto Malignus, human Blackguard. As evil a backstory as I can think up.
Suitor 3: (no name yet) avenger. Not evil, but so focused on nature and so little on humanity that it's hard to tell. I don't want to give up spike growth, animal summons, stalkers, and creeping doom.
Suitor 4: Here's the quandary - F/M/Cl, M/Cl, or dc Cl>M? I'm leaning to the last, for the Talos kit - storm shield + multiple lightning bolts fits the evil priest mold. I considered a Dark Moon Monk, but I didn't think it would be sufficiently powerful or evil, and I do want both priest and druid spells in the party.