Surface Material Types?
NeverwinterWights
Member Posts: 340
Wondering if anyone has a list or if there is already a list somewhere in the tool set that shows all the surface material type integers and what type those are? IE Grass = 3, Rock/boulder = 4, Road = 1, etc.
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2DA V2.0 Label Walk WalkCheck LineOfSight Sound Name IsWater Visual 0 NotDefined 0 0 0 **** **** 0 **** 1 Dirt 1 1 1 DT Dirt 0 fx_step_dust 2 Obscuring 0 0 1 **** **** 0 **** 3 Grass 1 1 1 GR Grass 0 **** 4 Stone 1 1 1 ST Stone 0 **** 5 Wood 1 1 1 WD Wood 0 **** 6 Water 1 1 1 WT Water 1 fx_step_splash 7 Nonwalk 0 1 1 **** **** 0 **** 8 Transparent 0 1 0 **** **** 0 **** 9 Carpet 1 1 1 CP Carpet 0 **** 10 Metal 1 1 1 MT Metal 0 **** 11 Puddles 1 1 1 WT Puddle 1 fx_step_splash 12 Swamp 1 1 1 WT **** 1 fx_step_splash 13 Mud 1 1 1 WT **** 1 fx_step_splash 14 Leaves 1 1 1 LV Leaves 0 **** 15 Lava 0 1 1 **** **** 0 **** 16 BottomlessPit 0 1 1 **** **** 0 **** 17 DeepWater 0 1 1 **** **** 1 **** 18 Door 1 1 0 **** **** 0 **** 19 Snow 1 1 1 SW Snow 0 **** 20 Sand 1 1 1 SD Sand 0 **** 21 Barebones 1 1 1 **** **** 0 **** 22 StoneBridge 1 1 1 ST Stone 0 fx_step_stbrdg 23 Temp 0 0 0 **** **** 0 **** 24 Temp 0 0 0 **** **** 0 **** 25 Temp 0 0 0 **** **** 0 **** 26 Temp 0 0 0 **** **** 0 **** 27 Temp 0 0 0 **** **** 0 **** 28 Temp 0 0 0 **** **** 0 **** 29 Temp 0 0 0 **** **** 0 **** 30 Trigger 1 1 0 **** **** 0 ****Just thinking aloud.. (possible drawback...can't differentiate who or what is leaving footprints). It could be a generic enough shape I guess. Might work for sand too.