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Return of the CODI crash - Development Branch

ProlericProleric Member Posts: 1,281
Testing 8191, I find that the crashes I reported as fixed in 8190 have returned.

I'm updating the tickets on the Support site as I confirm each one.

There are four tickets - see, for example, 40934.

Evidence so far suggests that some of the CODI creature models aren't being handled correctly. It may be that the apparent "fix" in 8190 was a coincidence, the root cause remaining unresolved.

Comments

  • nivniv Member, Moderator, Developer Posts: 410
    Thank you so much for your diligent testing. Looking at these kind of crashes before the next patch. They appear to be all skinmesh/bones-related. Details will follow once I have them.
  • nivniv Member, Moderator, Developer Posts: 410
    @Proleric This should be fixed on 8192, which shipped to dev a few minutes ago. It won't magically unbreak invalid models but it shouldn't crash anymore.
  • ProlericProleric Member Posts: 1,281
    Seems to be fixed in 8192, thanks.

    3 out of 4 instances definitely fixed. One more area to test.
  • ProlericProleric Member Posts: 1,281
    Test complete. No crashes at all in 8192. Thanks!
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