Currently doing a fun evil run of BGEE, with more of a RP flavour than powergaming. (Still rolled a 96, but eh, demigods be demigods, eh?)
Eivin's a charismatic and cunning human shadowdancer playing it nice for the reputation but secretly hungry for power. He likes to backstab people with daggers.
The idea is to continue to BG2EE, but I'm a little on the fence about character progression. The original idea was to dual him to mage at lvl 10 in early BG2EE, but I'm not sure how it would play out regarding a few things:
- Regarding party composition (evil only), I won't have access to Hexxat, so he'd be the only thief and dualed at that, is that viable at all in late BG2/TOB?
- I somehow want to mage him up for RP reasons and to make him more viable damage-wise (with spell boosts and other tricks to compensate for lower backstab multiplier), does that make any sense? Would I miss out on high-level thiefing, besides UAI (too cheesy for this playthrough!)? How far can I go with only a dualled thief?
- I want to do the thief stronghold rather than the planar sphere. That would require me to dual to mage only after accepting it, right? How does it go xp-wise with game progression? Not sure if I should go for the xp cap in BGEE (which might make me go pretty quickly beyond level 10 in BG2EE before I get the thief guild quest done, since I'll need Korgan and Edwin too on the way) or move on quickly with a certain duke coronation so I can get the stronghold before losing my thief levels for a while. (Or... Would it make sense to actually wait out for the thief levels to come back before going for the guild, so... 10 mage levels?)
(This is under the assumption that only active classes are taken into account for stronghold access, correct?)
Looking forward to RPing evil in Amn - always stuck to goody-two-shoes before, so I have a bunch of quests and contents to discover still. After 20 years! Incredible.