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Storing data on items

badstrrefbadstrref Member Posts: 124
edited March 10 in Builders - Scripting
How reliable is it to store data on items for multiplayer with SetLocalXXX functions , is there any limitation? is it possible to loose data in any way? i know that tag / Name / Description workaround can do it (with core string+ getstringleft / right & such)... but thats bit dirty. Thanks for any light on this subject :smiley:


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