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Thalantyr Item Upgrade [BG:EE, EET]

CrevsDaakCrevsDaak Member Posts: 7,153
After fixing the dialogue bug from v2.5 I think it's time now this mod gets it's own thread here.

What this mod does is very simple: it lets Thalantyr upgrade a few items for the player for a bunch of gems and gold, sometimes scrolls as well. It's in the spirit of Item Upgrade, just for BG1.

Note that I'm not the original author of this mod, just the current maintainer.

In the future I might make content modifications to the items this mod adds in case the user has IR installed, since some of the upgrades don't really go well with the base items IR changes.

The newest updates for it can always be found here.

Please report any issues you have with this mod in this thread.

StefanOleeuxJuliusBorisovAedanStummvonBordwehrALIENZaghoulGusindaNecromanx2RaduzielThacoBellBlackraven

Comments

  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 943
    Thanks Crevsdaak.
    Thalantyr item upgrade is a favourite of mine - much appreciated.

    JuliusBorisovleeuxCrevsDaak
  • RaduzielRaduziel Member Posts: 4,716
    edited June 2019
    That is a must for me. I think I have a bug to report (a bad interaction between this mod and Rogue Rebalancing when it comes to the Short Sword of Backstabbing) but I'll triple check before raising any flag.

    Edit:

    One thing is sure: the Cloak of Balduran can be equipped with other magical gear while the Improved one can't what makes it a little worse than the original one.

    CrevsDaak
  • CrevsDaakCrevsDaak Member Posts: 7,153
    Raduziel wrote: »
    (a bad interaction between this mod and Rogue Rebalancing when it comes to the Short Sword of Backstabbing)
    This sort of stuff is to be expected. I'm not entirely certain, but I believe this mod is originally older than RR (I don't know how exactly old either mod is, actually), and I've not done anything about this yet, so, yes, when playing with other mods, the items you can build are sometimes largely useless or outright inferior. I know about this and intend to deal with this issue but currently lack the time to do so, and I'm still rather reluctant of changing the (default) behaviour of the mod's current items.
    Raduziel wrote: »
    One thing is sure: the Cloak of Balduran can be equipped with other magical gear while the Improved one can't what makes it a little worse than the original one.
    I'm not sure whether the original author intended for this to be this way or not, so I've never touched it. I might make it behave differently according to what mods the user has installed or add an option for it, but that'll have to wait.

    The work I've done on this mod is minimal; I've merely enabled it to function on BG:EE, all else I've not touched. Originally, due to lack of interest, in the present, due to lack of time. If anything, all changes I'll make to this mod will only install according to what mods the user has already installed, to match the balance the user's game has.

    Raduziel
  • EtaminEtamin Member Posts: 803
    This mod has game-breaking bug. You can ask Thalantyr only once about upgrading item. I will quote Lightbringer23 from SHS forum:

    "I found a mod-breaking conflict that I think is due to the v2.5 changes -- fortunately the solution is extremely simple. It may be due to some other mod in my install that affects NPC dialogue, but the issue is new in the last 2 years.

    Currently, Thalantyr's dialogue tree only gives you the "Rumors? Bah! There's no mage here that wishes to speak or be spoken of ... " state once. It used to appear every time you talk to Thalantyr. Thalantyr's Item Upgrade places its functionality within the "Rumors?" dialogue tree. The effect is that you get to ask Thal about making magic items exactly once, and never again.

    Now, the "Rumors?" dialogue tree has a trigger that RumorTalkThalan=0. Once it triggers, it then creates the action:

    SetGlobal("RumorTalkThalan","GLOBAL",1)

    And you never see it again.

    Until the mod is updated, you can go into THALAN.dlg using Near Infinity and change two Actions (6 and 18 in my install) to:

    SetGlobal("RumorTalkThalan","GLOBAL",0)

    That fixes it, but ensures that you get to play Thalantyr's coy little game every time you talk to him once more"

  • ALIENALIEN Member Posts: 1,132
    @Etamin This bug is fixed in v4.2.4. When asking for help, always post weidu.log.

    Raduziel
  • EtaminEtamin Member Posts: 803
    edited October 2019
    I just installed this mod on modless BG:EE and for me this bug still appear. Here's my weidu log:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~THALAN/THALAN.TP2~ #6 #0 // Thalantyr - Item Upgrade: v4.2.4

    Like Lightbringer23 said, dialogue option appears in the dialogue tree under "rumors", which disappear after first talk. Can't find THALAN.dlg file, only THANAL.d but there is no "RumorTalkThalan". "Global("RumorTalkThalan","GLOBAL",1" appears only in thalan.tp2 file, but changing it for 0 doesn't change anything.

    EDIT: Ok, i have found out what Lightbriger meant. After installing this mod, you have to go to the override folder, find thalan.dlg file, open it with notepad and change "SetGlobal("RumorTalkThalan","GLOBAL",1)" to "SetGlobal("RumorTalkThalan","GLOBAL",0)" (there should be 2 lines like that). After saving changes, "Rumors" branch will appear everytime you talk with Thalantyr.

    Post edited by Etamin on
  • CrevsDaakCrevsDaak Member Posts: 7,153
    Sorry, I had forgotten to draft a release after the mod was updated the last time (v4.2.4 in fact made it worse instead of fixing this, but someone contributed several fixes among which this one was included), so I went ahead and did that.

    You shouldn't be seeing it any longer under v4.2.5, but if the issue persists I'm not so sure what to do about it anymore.

    EtaminThacoBell
  • [Deleted User][Deleted User] Posts: 0
    edited December 2019
    The user and all related content has been deleted.

  • CrevsDaakCrevsDaak Member Posts: 7,153
    edited December 2019
    ArthasII wrote: »
    Can you add an optional tweak to make the first dialogue with thalantyr skippable? Every time you talk with him you always have to go through "rumours say a powerful mage....". It s annoying

    No. After the bug with the dialog was fixed I'm not willing to touch Thalantyr's dialogue anymore out of fear of anything related to it breaking ever again. Also I'm not particularly interested in changing vanilla behavior so that it works in the same way the EE does, because we all know how much things that can potentially break.

    Shin[Deleted User]StummvonBordwehr
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 943
    I really love this mod. Actually I love it so much, that I was wondering if it could work in IWD:ee?

    I am well aware, that the main character isn’t there. But perhaps it could be a Orrick or Oswald upgrade mod?

    Most of the recipes would work I’d reckon since most of the ingredients are in the in game files (perhaps the daggers being the exception).

    Some items present in the i game files may not have found its way into the game (Elves Bane would be one and perhaps the berserker sword and the bracers of armour (ac 7)). But placing them in the inventory would easily solve that problem and it wouldn’t break the game either.

    Would this be viable? And is my assumption, that this could be done with relative ease completely false? And could this be done with the authors acceptance?

    If so I could make this mod within 10 years (I have to get the free time and learn Weidu first), but if it’s manageable I will make it. And if any would pick up the idea, feel free to make it.

    CrevsDaak
  • BlashBlash Member Posts: 228
    Hello! Thalantyr doesn't allow me to create the mage robe although I have the required 6 different robes, plus the two options and of course the 5000 GP. How can I solve the issue? Thanks!

  • solaris232solaris232 Member Posts: 2
    edited March 2020
    Hi, I just installed this and pretty much nothing else and it doesnt' seem to work at all.

    When I check with EEKeeper I don't see any of the new items mentioned from the readme and when talking to him there's a broken dialogue option of Archer's Eyes, whicha after clicking gives me some statistics but then no further options or ways to exit the dialogue. So I installed it again and deleted it again. Same as before, Archer's Eyes dialogue option and then the stats broken dialogue.
    edit: Also I assumed it would make no difference, but I have the gog version of BG1SoD

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    // Recently Uninstalled: ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
    ~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5

    Edit: Apparently it was a SoD issue, don't wanna say it was easier back in the days but now you apparently require the DLC merger.

    Post edited by solaris232 on
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