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Fighter > Mage Dual and Grand Mastery
I cleared most of BG1 in my current playthrough (only the 2 higher lvl zones of the expansion left and am about to resume the story at chapter 4 I think I currently am) with a party that is heavy on magic users for once. I played mages and sorcerers, a bit of a Blade and a bit of a Kensai/Mage a long time ago but never tried F/M Multi and Berserker>Mage Dual. I have one of each in my party and wanted to see how well they do compared to each other for the whole series (Dual will remain a Berserker for all of BG1, dual planned at 9 as most people suggest although I plan on playing SoD between BG1 and 2).
Many people were saying that F/M gains extra attacks from higher lvl Fighter (over Dual lvl 9 Fighter) but that lvl 9 Dual Fighter gets grand mastery that sort of offsets this.
I'm guessing this is only if you go with a 2h build? I realized a bit late that if I dual at 9, I will not be able to reach my 5 pts for grand mastery in my single weapon of choice (axes) as I have put 3 points into Dual Wield (unless I use EE Keeper to cheat it). I think that I read that weapon mastery points will just select the class that has the most of them (which would mean that I'd never gain more points after I switch to Mage as Dual) or did I misunderstand this and I'll eventually get a point from it as a Mage to put the 5th in there? Is it only possible if I abuse the bug to stay at lvl 1 mage until I have enough XP to reactivate Fighter (in order to save up that weapon point)?
I'm quite confused about this. I also have a Shadowdancer that I plan on Dualing to Fighter at lvl 10 (for 2nd charge of his special ability) and I think that I have to be careful not to put any point into a weapon that I would put points in while I'll lvl the Fighter side as those single points would get erased if I remember well?