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Floating text on npc after action of another npc

CyrusJVCyrusJV Member Posts: 36
I need help with creating a script.
When PC enters area I need NPC A to walk to a waypoint, then play an animation, then after the animation there needs to be a 3 seconds delay before NPC B has a floating text.

I have problems with the floating text part. I never see it appear.


Comments

  • ChreelisterChreelister Member Posts: 30
    Use DelayCommand(3.0, AssignCommand(OBJECT_SELF, ActionSpeakString("Hello!"))); on NPC B, I know the FloatyText on NPCs will never work. The Time may need adjusted to get the timing right, but you probably already knew that. :)
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