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Comet Swarm - Cast Spell () and Projectiles / Merge BAM frames together

kungfuhobbitkungfuhobbit Member Posts: 169
edited August 2020 in General Modding
How can I merge bam frames please?
The aim is to have three comets fall together in a swarm.
I dont think this is possible with 2 extra Play 3d effect (vvc) because they wont start in the sky and fall. I think this behaviour is done hardcoded in comet.pro which controls the falling spcomtrv.bam

I have searched but cant find tools. Thanks for any help
Post edited by kungfuhobbit on

Comments

  • Daeros_TrollkillerDaeros_Trollkiller Member Posts: 326
    One approach would be to create them as a pillar-type effect. You could use flamestrike or call lightning as a reference for putting it together.

    If you wish to have one fall after another, the best approach I can think of is to create a new projectile with secondary projectiles. Just make sure your secondary projectiles are their own seperate .pro file, otherwise you will end up with an endless loop
  • kungfuhobbitkungfuhobbit Member Posts: 169
    Thanks; which spells use multiple secondary projectiles that I can copy and learn from?
  • kungfuhobbitkungfuhobbit Member Posts: 169
    edited August 2020
    I had an idea:
    I made a dummy AOE spell to "Cast Spell (Mage/Cleric/etc.)" with 3 new unique comet spells (with their own projectiles and bams offset from centre left and right).

    But the "Cast Spell () applies only to characters hit by the original AOE.
    The comets then track the movement of the target, which looks bad.

    When there is no character targeted, the Cast Spell () 's do not just target the original ground location.
    How can I make this happen please?

    PS. And DLTCEP Casting Features tab doesnt seem to work for Pre-Target
    Post edited by kungfuhobbit on
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