Persistent worlds henchmen issues

I'm adapting the henchmen's scripts to work in a persistent world.
Is it possible to check if the master of a henchman is currently playing in the server or not?
Generally speaking, is it possible to check if a PC is currently playing in the server or he is disconnected?
Is it possible to check if the master of a henchman is currently playing in the server or not?
Generally speaking, is it possible to check if a PC is currently playing in the server or he is disconnected?
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