When to dual-class?

Hello,
My main is a level 3 Berserker and Imoen is also level 3. I want to dual class both of them to mages. At what level the dual-classing should be made?
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My main is a level 3 Berserker and Imoen is also level 3. I want to dual class both of them to mages. At what level the dual-classing should be made?
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Post edited by albrechtmyers on
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Comments
Imoen depends on how many thief skill points you want as well as marginal HP benefits - see this thread
https://forums.beamdog.com/discussion/5372/what-level-do-you-dual-class-imoen/p1
Mechanically ... dual-classing at level 10 instead of level 9 is worth a one-point THAC0 improvement and (if you're playing with maximum HP) a one-point HP loss. It's only a consideration because of experience curve concerns, and only if you have SoD with its 500K experience cap.
With regards to Imoen, personally I dual her at lvl 5. If she was playable in SoD and more of BG2 then I might consider a different approach
You can level as high as possible in your first class, and still regain your class levels.
Or you can level as high as possible in your first class and still reach max potential in your second class.
So the experience cap in BG1 is 161,000. Levelling Imoen up to 7 requires 40,000 experience. She'll then need 90,000 to reach Mage Level 8, regaining her thief levels. 13, 000 total. If you were to level Imoen up to thief level 8, then mage level 9 would be unobtainable.
On the other end of the spectrum, the highest level a mage can achieve in BG1 is 9, which requires 135,000 experience, leaving 26, 000 experience left over. Levelling a thief to 6 requires 20, 000 experience. This means if you level Imoen to 6, you can dual, and be as powerful as any single class mage and have a bunch of thief levels to boot.
Now, for your player character however, if you're going to be importing them through the campaign that opens up all sorts of options. You may not even choose to dual them in BG1 at all. The others have already covered the major benchmarks for the fighter class.
Edit: All that being said, that's "optimum". In practice a lot of the time you just duel her when she's learned the thief skills you want, or when you've found a replacement thief. She's often around level four or five when you head on down to Cloakwood and get Coran, and once you've got him to cover your thieving needs that's a primo opportunity to have Imoen move away from thievery. What are you gonna do with those extra thief points anyway? You've got Coran for that now.
As an aside, this is one reason why I find the XP caps pointless. There simply isn't enough content in the game to reach above a certain point unless you literally grind for years (game time). Even a solo player, who isn't sharing XP with a party, will naturally find an XP cap all the same. Assuming you could reach ~200k XP without the cap (a reasonable amount based on my play throughs), a solo player could maybe get to 1.2M XP.
That sounds pretty extreme, but due to the way the requirements increase, that only gets our PC a few extra levels for most classes. Level 12 on average. For a solo player, that seems perfectly reasonable for the final fight that they will take on without the aid of a party.
How many extra levels would this have been worth, if I had actually lifted the cap instead of running ironman-style past it to preserve the experience? One on each side of the protagonist's multiclass. Two for the dual-class party member (Shar-Teel, F6-T9 becomes F6-T11). One each for two others. And none for the ranger and paladin. Raising caps really doesn't do much for levels.
This is the philosophy of that Shar-Teel dual, with a side of gaming the proficiency system so as to reach grandmastery in her chosen weapon. A F7-T8 dual would also be viable, but it would only reach four dots. Same attacks per round, no need to save up levels for long periods of time, but one point less in the backstab multiplier, one point less damage, and 25 fewer thieving skill points to invest.
Imoen at level 6, so she can eventually cast level 5 spells.
Don't dual rage mage until level 9.