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Servervault PC manipulation

Is it possible in-game to access servervault PC records? What I would like to do is create a blank henchman then copy stats equipment etc from a pc in the servervault, thus giving PCs the ability to hire their own PCs as Henchmen. If this were possible, the next logical step would be to write back any changes to the henchman to the PC record (death, gear loss, etc). I'm not using nwnx and wondered if it's possible purely from scripting.

Comments

  • ForSeriousForSerious Member Posts: 446
    Unless someone corrects me, the short answer is no.

    I know that in HotU there is that mirror that creates a copy of your character. I think you can store such an object with SetCampaignObject. In that way, it might be possible to set up a system that compares the player character against the object in the database and keep some sort of synchronization going.
  • vonstormvonstorm Member Posts: 66
    I remember using that mirror years ago :) and thought of keeping a campaign database updated onclient leave using copyobject. Shame we can't create an object using exportsinglecharacter mechanism reversed (importsinglecharacteer? :) )
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