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The benefit of being despised (evil) reputation 1

2hellwBg22hellwBg2 Member Posts: 18
edited September 22 in Baldur's Gate: Enhanced Edition
DELETED

Post edited by 2hellwBg2 on
sarevok57AndreaColomboFenrirWolfganger

Comments

  • jmerryjmerry Member Posts: 2,170
    2hellwBg2 wrote: »
    Then I go upstairs in the inn, give the gnome-thing her belt back from an ogre you killed. Then I tried pickpocketing the belt, didn't work; so I killed the gnome-thing and got a lot of XP for that kill. And her belt, which gives a defense bonus against piercing attacks (that is very strong in this game) A good character needs to ignore the quest or lose the very strong belt.
    The inability to pickpocket the belt here is a systematic thing, by the way. Whenever an item is handed over in scripted actions like dialogue, it picks up a "can't be stolen" flag. You can never pickpocket back an item you've given away.

    I'll have to disagree with your conclusion. Being good, or at least high-reputation, is easier than being evil/low reputation in these games. And the rewards are better.

    StummvonBordwehrFenrirWolfganger
  • ThunderburpThunderburp Member Posts: 51
    edited July 22
    I also disagree that a good-aligned playstyle is more advantageous, at least when it comes to BG1. I've been checking the various outcomes of a lot of quests, and often times a neutral or evil approach is more rewarding.

    Killing a poor bloke under a geas to get his boots of speed, not respecting ankheg kill quota, looting houses right under the nose of peasants who are pretty explicit about you forcing your way in, stealing Algernon's cloak, getting early Plate Mail from tricking Flaming Fist to attack near Beregost, killing Drizzt, killing Shandalar's daughters, killing Shandalar, killing one of the Dukes to get his Full Plate Mail when first arriving in Baldur's Gate, stealing the Kneecapper, never giving back a few items we're asked to retrieve, killing the mage that was a Nymph's former lover when a peaceful outcome is available, taking back items or coin by murdering quest givers that won't be needed any more, etc, etc, etc.

    As for reputation, clearly it's advantageous to have it high, but that isn't incompatible with an evil or neutral playthrough. Reputation isn't talking about where the party stands on the good-evil axis, but about how popular the party is. (e.g. there are multiple ways to reach Reputation <4 by playing Lawful Neutral, no killing, no threats, no stealing)

    But if the party has bad reputation, the shop price issue can be alleviated much more easily by playing neutral or evil, if only because mass shoplifting allows to sell items at much higher prices to the poor merchant that has no stock.

    FenrirWolfganger
  • sarevok57sarevok57 Member Posts: 5,811
    usually on each new update i do genocide runs in bg1 and 2, because sometimes you can find interesting items in places you didn't know were there previously...

    FenrirWolfganger
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