So, I spent some time looking around for something like this already having been suggested, so decided to toss up one myself.
I've spent a long while considering that the lack of ability to directly customize base attack bonus on things in the toolset (whether the number itself or even customizing attacks per round). I wanted to put up the suggestion, if at all possible, to actually allow for something like this. Blackboxed, I know, but possibly something to look at.
I feel, especially, like this could open up a huge number of possibilities for building modules and especially allow for balancing creatures to be far more simple than it presently is. I know the toolset has long since been able to do much the same for things like AC and HP by adding to those on creatures in the toolset.
I know there are commands to increase BAB in the game itself (and ability to likely use scripting to boost that BAB on spawn and the like). But that in itself will generally also boost attacks per round to match, which makes some sense. But for creatures meant to spawn, not everyone has scripting knowledge to further boost the AB, or even want the extra attacks per round, simply just wanting to increase ability to hit.
Hoping this might be considered (and doable for that matter). Thanks!