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Creating a new character for solo warrior run through SoU/HotU

Thought about doing a Human 1 Rogue/Fighter the rest. Maybe barbarian in the mix also? I've only ever beaten the OC and that was a few years ago.

I've also read Paladin could be a good solo character or a Cleric or Cleric with Fighter levels. Also many recommend various Dragon Disciple builds.

Any thoughts or suggestions would be appreciated.

Comments

  • CerabelusCerabelus Member Posts: 385
    You will take an XP penalty if you take 3 classes, that could mean you won't be LVL 20 by the end.

    What are your goals? Are you looking to be a Fighter with skills or a Fighter with healing magic?

    The Fighter blends well with other classes as a minor class.

    Such as a Cleric who takes 4 Fighter lvls to boost combat abilities but doesn't compromise too much with overall spell abilities.

    A Rogue who does the same will still be very skillful while boosting combat abilities where as a Fighter who takes 4 Rogue lvls get minor skill bonuses and some special feats.

    An Elf Wizard who takes 4 Fighter lvls would be better in combat but that would hurt the Wizard's spells and a Wizard is already bad at Melee so 4 lvls will only be a small benefit unless you needed the feats for a specific build.

    One class I've had fun with is the Monk/Druid.

    Start as a Druid but put your Wisdom at max on LVL 1, this will hurt your early game but once you can shapeshift into a Bear you take 1 to 4 lvls of Monk and now you have a spell caster who can buff themselves with spells that stat boost, Stoneskins, Premonitions than transform into a Bear and tear up the battlefield with Monk speed and AC boosts from Wisdom.

    Than later you can turn into an Earth Elemental at Druid LVL 16 and just bludgeon your enemies with rock arms.

    If you want a combat focused character try this.

    4 Fighter, 1 Sorcerer, 10 Red Dragon Disciple.

    LVL 1 Fighter start with 16 STR, 15 Dec (for two weapon fighting), 14 Con, the rest at 10.

    Your skills are max Discipline, max Lore (needed for RDD), Persuade.

    4 lvls Fighter taking, Weapons Focus (One handed weapon), Two weapon fighting, Ambidexterity, Power attack, Cleave & Weapon specialisation at LVL 4 and one attribute point charisma for 11.

    1 LVL of Sorcerer taking True Strike as one of you LVL 1 spells for + 20 to attack for one round, you need 11 charisma to cast it, not always needed but there will be a time if you don't fail to cast it due to armour spell failure.

    1 Sorcerer LVL and 8 Lore and now you take 10 lvls of RDD.

    Persuade is a class skills so now you can get better skill use and discipline is too.

    At total LVL 15 (4/1/10) base stats are 26 STR, 15 DEX, 16 CON, 12 INT, 13 CHA, Base Attack bonus +19/14/9.
  • TorBaalosTorBaalos Member Posts: 6
    Cerabelus wrote: »
    You will take an XP penalty if you take 3 classes, that could mean you won't be LVL 20 by the end.

    What are your goals? Are you looking to be a Fighter with skills or a Fighter with healing magic?

    The Fighter blends well with other classes as a minor class.

    Such as a Cleric who takes 4 Fighter lvls to boost combat abilities but doesn't compromise too much with overall spell abilities.

    A Rogue who does the same will still be very skillful while boosting combat abilities where as a Fighter who takes 4 Rogue lvls get minor skill bonuses and some special feats.

    An Elf Wizard who takes 4 Fighter lvls would be better in combat but that would hurt the Wizard's spells and a Wizard is already bad at Melee so 4 lvls will only be a small benefit unless you needed the feats for a specific build.

    One class I've had fun with is the Monk/Druid.

    Start as a Druid but put your Wisdom at max on LVL 1, this will hurt your early game but once you can shapeshift into a Bear you take 1 to 4 lvls of Monk and now you have a spell caster who can buff themselves with spells that stat boost, Stoneskins, Premonitions than transform into a Bear and tear up the battlefield with Monk speed and AC boosts from Wisdom.

    Than later you can turn into an Earth Elemental at Druid LVL 16 and just bludgeon your enemies with rock arms.

    If you want a combat focused character try this.

    4 Fighter, 1 Sorcerer, 10 Red Dragon Disciple.

    LVL 1 Fighter start with 16 STR, 15 Dec (for two weapon fighting), 14 Con, the rest at 10.

    Your skills are max Discipline, max Lore (needed for RDD), Persuade.

    4 lvls Fighter taking, Weapons Focus (One handed weapon), Two weapon fighting, Ambidexterity, Power attack, Cleave & Weapon specialisation at LVL 4 and one attribute point charisma for 11.

    1 LVL of Sorcerer taking True Strike as one of you LVL 1 spells for + 20 to attack for one round, you need 11 charisma to cast it, not always needed but there will be a time if you don't fail to cast it due to armour spell failure.

    1 Sorcerer LVL and 8 Lore and now you take 10 lvls of RDD.

    Persuade is a class skills so now you can get better skill use and discipline is too.

    At total LVL 15 (4/1/10) base stats are 26 STR, 15 DEX, 16 CON, 12 INT, 13 CHA, Base Attack bonus +19/14/9.


    Wow thanks for all the good ideas here. I was looking at building a more combat focused character for sure
  • PaquoCastorPaquoCastor Member Posts: 6
    Now, I don't quite recall the expected level of HotU, but I'm pretty sure it's under thirty, so that's something to build for. Ultimately, the best build to play is the one that does the things you enjoy. If you don't know what that is, well, you can also experiment with a few builds first. I like the immediacy of the fighter, especially since I rather enjoy low-level D&D. Three options for the strength-based feat master fighter multi-class are mixing fighter and champion of Torm with either rogue, bard, or monk. Take the minor class every level*5-3 for tumble ac, but first level, not second, for monk or rogue. Take ten levels of champion for the save boost, while keeping the massive amount of combat feats. (For a level forty build, more CoT levels may be desired.) If dumping charisma, you can, with bard or rogue, delay the dips for multiples of five in modified use magic device. It's not the most optimal build, but it's fun to have improved disarm, improved knockdown, and even called shot. Or end up with epic weapon specialization in all three damage types, or other such uses of massive amounts of feats.
    Of course, some benefits of the three minor classes are:
    monk: free cleave and improved knockdown as well as more hit points and improved saves
    rogue: minor situational damage and a good deal of skill points
    bard: almost all the best skills to chose from, minor boost to lore, and low level bard song
    Works out well as human, dwarf, or even halfling (rogue option).
  • TorBaalosTorBaalos Member Posts: 6
    Now, I don't quite recall the expected level of HotU, but I'm pretty sure it's under thirty, so that's something to build for. Ultimately, the best build to play is the one that does the things you enjoy. If you don't know what that is, well, you can also experiment with a few builds first. I like the immediacy of the fighter, especially since I rather enjoy low-level D&D. Three options for the strength-based feat master fighter multi-class are mixing fighter and champion of Torm with either rogue, bard, or monk. Take the minor class every level*5-3 for tumble ac, but first level, not second, for monk or rogue. Take ten levels of champion for the save boost, while keeping the massive amount of combat feats. (For a level forty build, more CoT levels may be desired.) If dumping charisma, you can, with bard or rogue, delay the dips for multiples of five in modified use magic device. It's not the most optimal build, but it's fun to have improved disarm, improved knockdown, and even called shot. Or end up with epic weapon specialization in all three damage types, or other such uses of massive amounts of feats.
    Of course, some benefits of the three minor classes are:
    monk: free cleave and improved knockdown as well as more hit points and improved saves
    rogue: minor situational damage and a good deal of skill points
    bard: almost all the best skills to chose from, minor boost to lore, and low level bard song
    Works out well as human, dwarf, or even halfling (rogue option).

    Thanks for taking the time to respond!

    I ended up going strength based Human Fighter but taking a rogue level to start and some paladin levels. I might take this character through both expansions or just create another character for HotU.
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