All right, you're in the right place. And this one's a pretty simple script:
IF
Global("OHN_SCOLL_SPWN","AR5501",0) // Amkethran Inn
PartyHasItem("OHNMBIRD") // Mechanical Bird
IfValidForPartyDialog("Neera") // Neera
THEN
RESPONSE #100
SetGlobal("OHN_SCOLL_SPWN","AR5501",1) // Amkethran Inn
CreateCreature("OHNSCOLL",[566.340],SW) // Strange Collector
END
Not easy for that one to go wrong. If Neera's in the party and able to talk (not silenced, polymorphed, or in any other condition that prevents it) and you have the bird, the collector shows up. Even unrecognized DLC shenanigans won't break this one. Neera does have to be present, though.
Some other possibilities:
- You have some other mod that's breaking the area script by adding something to the front of it, which runs repeatedly and prevents the script from getting to this block.
- The script block ran once and glitched, setting the variable but not properly spawning the creature.
You can at least force-spawn the collector if you have the cheat/debug console enabled, and get past this that way.
First time? No, you're good if you come back later. If this were a script that only runs once like a "trap" script, that would be a problem. But this is the area script, and that runs repeatedly as long as you're there. As soon as the conditions are true, this script block will be executed.
Same problem, no solution on XB1 console. I’ve tried reloading an earlier save and lost hours of gameplay only to find out it’s not running properly for whatever reason. I’ve taken the mechanical bird out of the bag of holding, put Neera in patty, traveled all over the map and hard reset my console. It’s weird because I played this a month ago and it worked fine: show up with the item in a bag, Neera in party, speak to Marlowe and the Strange Collector comes up afterward.
Comments
Not easy for that one to go wrong. If Neera's in the party and able to talk (not silenced, polymorphed, or in any other condition that prevents it) and you have the bird, the collector shows up. Even unrecognized DLC shenanigans won't break this one. Neera does have to be present, though.
Some other possibilities:
- You have some other mod that's breaking the area script by adding something to the front of it, which runs repeatedly and prevents the script from getting to this block.
- The script block ran once and glitched, setting the variable but not properly spawning the creature.
You can at least force-spawn the collector if you have the cheat/debug console enabled, and get past this that way.
This time around: nope.