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NicoCubNicoCub Member Posts: 12
edited December 13 in BG:EE Mods
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Post edited by NicoCub on

Comments

  • AciferAcifer Member Posts: 344
    This looks absolutely amazing!
  • NicoCubNicoCub Member Posts: 12
    edited March 6
    I am currently working on the animations... :)
    Post edited by NicoCub on
  • ZorutarZorutar Member Posts: 51
    Excellent work. I wish you all the best in being able to finish the whole project.
  • NicoCubNicoCub Member Posts: 12
    Thank you Acifer and Zorutar for your encouragement :)
  • AciferAcifer Member Posts: 344
    Your skills are truly impressive! The site where you keep track of your progress is very informative.
  • NicoCubNicoCub Member Posts: 12
    edited December 13
    Currently I'm working on adding physics to the character, it broke my first animations but in the end it allowed me to correct many mistakes on my rig and I think the final result will be much better... :)
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 12
    edited December 13
    Hello everyone, I improved the hair of the first character and now I will try to add physics to them :)
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 12
    Hello everyone, I would need your help for my first tests of integrating video into Infinity Engine Enhanced Edition. Could one of you tell me what video characteristics the engine accepts ?
  • AciferAcifer Member Posts: 344
    The EE videos have to be in the webm format. Once you created a webm video file, just rename the file extension to .wbm and drop it into the movies folder. In some cases it may be necessary to make special settings for the audio codec. I would first try whether the video just plays with the above settings.
  • NicoCubNicoCub Member Posts: 12
    edited December 13
    Thanks acifer for your advice, first integration test in the engine successful! Just convert the videos to .wbm _VP8 _ogg vorbis and the engine accepts them, I have performed successful tests up to 3840x2160 30FPS, it works without any problem.
    Post edited by NicoCub on
  • AciferAcifer Member Posts: 344
    It looks great so far!
  • NicoCubNicoCub Member Posts: 12
    edited December 13
    Thanks Acifer, after fixing many issues with the simulations of the first character (which I hope is now finally ready to be animated), I finished Sarevok's RIG and started his first animation :smile:
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 12
    edited December 13
    Hello everyone, Sarevok's first animation is almost finished... :)
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 12
    edited December 13
    ...
    Post edited by NicoCub on
  • NicoCubNicoCub Member Posts: 12
    edited May 19
    Hello everyone, version 1.00 of the mod is available !! I hope you like it, I will continue to refine the last details... :)
    Post edited by NicoCub on
  • SourSour Member Posts: 161
    I use blender and daz3d to do custom animated shorts as a hobby so I have a pretty good idea of what you had to go through to do this. It's well done and sticks to the original look while getting rid of all the low resolution flaws from the original. I plan to add it to my game from now on. Thanks for sharing.
  • NicoCubNicoCub Member Posts: 12
    Sour wrote: »
    I use blender and daz3d to do custom animated shorts as a hobby so I have a pretty good idea of what you had to go through to do this. It's well done and sticks to the original look while getting rid of all the low resolution flaws from the original. I plan to add it to my game from now on. Thanks for sharing.

    Hello and thank you, I have released version 1.10 if you are interested. Currently I am mainly working on creating a demo of a Myst-like game :)
  • SourSour Member Posts: 161
    edited June 8
    Nice, the textures on the wooden door look better on the new version you posted. The only critique I can give is to improve the facial expression of the knight when he is being choked. It's pretty easy to do with Daz3d but I'm not sure if there is similar options in blender and I know it can be hard to nail eyebrows and eye movements that look realistic. Either way it looks great and is a major improvement over the original in terms of quality assets. I would say the animation quality is about on par with the original. I like that the quality is improved but you didn't go full on modern with it's style. It fits the original styling very well. Good luck on the demo, one man indie devs have been striking gold a lot more often these days.
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