4 multiclass

Is it possible to mod a multiclass character with 4 different classes? I.E. fighter/cleric/mage/thief
Yes, level progression would be overwhelmingly slow unless you make a solo run xD
Yes, level progression would be overwhelmingly slow unless you make a solo run xD
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I would build:
FMC with custom familiar for pickpocket/openlocks/find traps etc.
Copy the rabbit or cat. The one that has find traps. Or just copy a thief npc like alora and make a total remake.
If you want experience for thievery you need to make dialog files to join ur party.
Add a self refreshing innate ability for hide in shadows. Dno if its possible with hide in shadow, but invisibility can be used as a stronger substitute.
I just made a shaman/monk with shaman dance starting with 20% chance to cast invisibility from level 1, and 5% bonus chance per level.
Setting trap can be done by any char. Either add points on start or level up, or just make a skill to give urself 100% chance.
Traps are added via clab table.
Hla table altered.
There are 2 other nice versions as well:
Clerci/ranger:
Go into baldur.lua and set «ranger priest spells» to ‘0’ (allows to gain all druid spells).
Then add all magespells via clab table or via script which you give urself with op code 82. Or all you want. And custom familiar for pickpocket/find traps/disarm traps/open locks.
The bonus here is all druid spells as well. And the fact that you have hide in shadows by default.
Change usability flag if you like.
Then there is fmt, add all cleric spells via clab table or script.
And 4th option:
Fmc and then add a spell which changes ur class to thief when casting it, and then change back (much more work).