Dual class game mechanics

Never mind; I did some research and answered my own question. Nothing to see here, move along.
Also, why cant I find an option to delete a no longer relevant post?
Also, why cant I find an option to delete a no longer relevant post?
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This particular rule aspect is complex and not really easy to completely understand at first.
There are mods available to make multiple strongholds available, for myself I *always* take De’arnise Keep regardless of class. But the core game should not work this way.
Mae'Var one is lost as soon as you travell to spellhold, and it only seem to give some money.
The cleric one, what does that do?
Arnise Keep? What does this do?
Ranger one? Only to restore fallen rangers?
I have never bothered much with theese strongholds, are there any real advantages?
Bard one gives gold and a magic item.
.....The Bardic Playhouse also has a number of decisions to be made, but of a somewhat different nature. Who will play what part in the upcoming production, mediating quarrels between cast members, which author you will hire to do the script ... that sort of thing. Heck, you can even write the script yourself. And just so we Bards don't feel left out, there is also a battle; an attack by malcontents who want to see you fail. Note that this developement period does require some cash investment, but you get what you pay for. You will more than recoup any initial expenses.
.....Once everything is running smoothly, then indeed there is nothing more to do than sit back and let the cash income accrue. The exact amount you receive depends in part on the decisions you made earlier during the set-up period. Note that in ToB this income is lost, since Athkatla itself is no longer in reach. During SoA, however, the amount of income over a period of several chapters is significant.
>Mae'Var one is lost as soon as you travell to spellhold, and it only seem to give some money.<
.....Are you sure about this? You do get a chance to return to Athkatla in Chapter 6, to take care of any unfinished side quests, before heading off to Suldanessellar. Yeah, once you do that there is no coming back; you are off to a final showdown with Irenicus. But the Guildhall should still be there when you return in Chapter 6, unless maybe some weird nonsense happens with Bodhi or the main Thief Guild. Unless ... did you head off to Spellhold before solving all the set-up problems? Those matters are time limited, so if you don't attend to them in the allotted time period, maybe you do lose the Stronghold. Not sure of this, never had it happen to me. I like to leave everything running smoothly before wandering off to far-away places.
If all of that doesn’t interest you, well there is more experience and treasure from a Stronghold. Usually not *a lot* of either, but in many cases some unique items.
I’d also add, I haven’t done the Thief Stronghold. It’s just not my sort of thing. But for all the others the timer does freeze while you’re off to Spellhold, and all that ensues. You will often get an “urgent” message from a stronghold as soon as you return, but you shouldn’t loose the stronghold over it.
OK, now that raises a question in my mind. Does the timer stopping mean that my Playhouse is not accruing cash while I am in the Sahuagin city and the Underdark? I was looking forward to collecting 100,000 or so cash when I returned to Athkatla in Chapter 6.
In the case of the playhouse and the keep, the money does just keep rolling in; those timers do keep going.
Also, you are vastly overestimating how long you'll spend in chapters 4 and 5. Because there's a lot of action, but the only between-map travel time is the boat ride at the beginning. The only way you'll accumulate a lot of time in that sequence is if you play as if your party is narcoleptic. Don't expect more than two or three weeks of revenue.
Oh, you have no idea. I sleep after every combat to regain spells and such (because, hey, why not?), talk to every NPC, and explore every nook and cranny of the map. However, you may be right about the entire thing taking less time than I thought. I am curious now to see what revenues I receive when we finally return.
Admittedly, some of that is just from the meta knowledge of knowing when to sleep and when I really don't need to.
You're not listening to me. I sleep every chance I get for the most minor of reasons. Did I use a few Melf's Meteors that last combat? Recast the spell and rest to regain it. One of my skeletal warriors took some damage? Rest and summon another fresh one. As long as we aren't under some time constraints, there is absolutely no reason to not be at full fighting ability. We are currently in the City of Caverns, have explored maybe 20% of the map, and have rested about 20 times. That's basically a full week. We could easily spend another 2-3 weeks game time here befote moving on. And the Underdark is even more extensive, if I recall correctly.
Now no doubt, sometimes I’m killing time. But I prefer to do that at my own castle or a nice inn.
.....That's because you are leading your team of goody-two-shoes wusses. By the time I get to the Underdark, I have my all-evil dream team. Now, nobody is totally at ease ... Viconia especially is nervous because she is a sort of Heretic to the followers of Lolth. But everyone understands where the Drow are coming from, and can deal with it. And even find ways to profit here. Arena duels, anyone?
.....Spying, convoluted plots, betrayals and backstabbing. Ahh, the stuff of which dreams are made!