Modern mods rebalancing classess/items/ spells

So back in the time I've been playing with mods alot. And I wanted to play EET again. But last time when I was playing you'd install Divine Remix\ Rogue Rebalancing\ Refinements, and there were beta releases of Item Revision mod- so ancient times.
What are modern appraches to class/ spell/ item rebalances?
From what I've seen, SCS is still main tool to improve combat difficulty, so I'll skip asking about this.
What are modern appraches to class/ spell/ item rebalances?
From what I've seen, SCS is still main tool to improve combat difficulty, so I'll skip asking about this.
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https://gibberlings3.github.io/Documentation/readmes/readme-dw_talents.html
Others alternatives :
For divine classes I like Deities of Faerun : https://www.gibberlings3.net/forums/topic/30780-kit-pack-deities-of-faerûn-bgee-bg2ee-iwdee-and-eet/#comment-273828
For other kits Artisan's Kitpack and Bardic Wonders : https://artisans-corner.com/
I use scales of balance and YARAS, although different armor systems tend to just be flavour.
Forgotten armaments has the option to make all those "set strength/etc to X" items only increment them, this makes charisma actually useful in BG2 rather than just trivial. I like to also play with the charisma reaction in the 2das so 16 is meaningful in addition to the conversation triggers that require 18.
Personally I would build rebalancing modlist around mods from one author (eg. Morpheus562, Artisan, Subtledoctor, DavidW etc.) as usually mod there is more synergy and compatibility between them. And they follow the same mindset, so also consistency. You can add individual tweaks from other tweak packs for finetuning.
I'd caveat and say that I use and work around a lot of Artisan's mods and that our stuff generally works and plays nice with each other. Skills and Abilities will do checks on if Artisan's works are present and adjust accordingly.