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[v1.73] Kale, a Halfling Barbarian for BG:EE, SoD and EET

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  • Kensei_xXxKensei_xXx Member Posts: 313
    Skitia wrote: »
    Thanks, I have corrected this to load the Finch dialogue in versions 1.71

    I've also added the 3-Foot-Tall-Fury Kit as an option if you have Lava's Of Paths and Ways installed.

    Nice, thanks!
  • Kensei_xXxKensei_xXx Member Posts: 313
    Skitia wrote: »
    ...I've also added the 3-Foot-Tall-Fury Kit as an option if you have Lava's Of Paths and Ways installed.

    Got an error message on my latest EET setup;
    n4ycvag3j9b4.jpg

  • SkitiaSkitia Member Posts: 1,126
    This should get fixed in 1.72, which I just uploaded.
  • DudesongDudesong Member Posts: 1
    Hi, i've been trying to install Kale but i keep encountering this error.

    Adding crossmod banter between Kale and Emily
    Compiling 1 dialogue file ...

    ERROR locating resource for 'CHAIN3'
    Resource [X3ISAACB.DLG] not found in KEY file:
    [./chitin.key]
    ERROR: preprocessing APPEND_EARLY [Kale/dialogue/CrossMod/Emily.d]: Failure("resource [X3ISAACB.DLG] not found for 'CHAIN3'")
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Kale NPC for BG1EE and SoD], rolling back to previous state
    Will uninstall 170 files for [KALE/KALE.TP2] component 0.
    Uninstalled 170 files for [KALE/KALE.TP2] component 0.
    ERROR: Failure("resource [X3ISAACB.DLG] not found for 'CHAIN3'")

    it looks it's looking for Isaac? But his download was removed or something from the site.
  • SkitiaSkitia Member Posts: 1,126
    Install Kale before Emily. OR install the Test version of Emily that installs Isaac.
  • ThomMerrilinThomMerrilin Member Posts: 15
    The crossmod dialogue between Kale and Vienxay that starts with Vienxay "Stop ogling me" is repeating without advancing to the next variable. Is there a global setting I can change to advance their banter? Thanks!
  • SkitiaSkitia Member Posts: 1,126
    C:SetGlobal("CrossVienKale","GLOBAL",1).

    I will also update Kale to fix it. (Vienxay already has it correct, so this error only occurs on playthroughs where Kale is installed after Vienxay.)
  • ThomMerrilinThomMerrilin Member Posts: 15
    That worked, thanks for the quick response!
  • ChitownWillieChitownWillie Member Posts: 15
    Just a heads-up that the Warden kit has changed:

    nsx4fola9pa7.png

    mhk9u3dkwiy4.png

  • docbearddocbeard Member Posts: 11
    Just ran into an oddity in SoD. I'd just finished the
    Lilah
    quest and the next time I returned to the coalition camp, Kale wouldn't stop talking from me, similar to the endless loop described a few pages back with the key difference that he was not then (and never had been) in my party. He would just forcibly start dialogue (from across the map, even) once a round. Briefly letting him join and go through what I assume is his reaction to that quest and them kicking him again appears to have cleared it up.
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