Looking for mods similiar to Hard Times (or other difficulty-increasing BG1 EE mods)

Hey everyone,
I'm not too familiar with the current modding scene outside of some really well-known stuff like SCS, Ascension or the BG1 NPC Project. Back in the day, before the EE was released, I had a lot of fun with a modding setup that made the BG1 part of the game a lot more difficult (especially in terms of the economy), involving mods such as SCS (which I already play with from time to time), Item Randomizer (which, I believe, is still compatible with the EE at some level) and Hard Times (which seems not to be compatible, and I was unable to find any kind of new version or remake).
Currently, I'm looking for mods that will significantly increase the difficulty of the existing BG1 content (not too interested in SoD/SoA/ToB mods right now). To be clear, I am not interested in mods that add new, challenging content such as new areas to that part of the game - I am aware that there are quite a few of those. The mods I'm looking for should affect the contents of the base game. They should also ideally be compatible with SCS and Item Randomizer. Anything that turns the game into more of a low-magic setting or includes a tougher economy (as Hard Times did back in the day) would be especially interesting.
If anyone has recommendations based on these criteria, I would greatly appreciate them
I'm not too familiar with the current modding scene outside of some really well-known stuff like SCS, Ascension or the BG1 NPC Project. Back in the day, before the EE was released, I had a lot of fun with a modding setup that made the BG1 part of the game a lot more difficult (especially in terms of the economy), involving mods such as SCS (which I already play with from time to time), Item Randomizer (which, I believe, is still compatible with the EE at some level) and Hard Times (which seems not to be compatible, and I was unable to find any kind of new version or remake).
Currently, I'm looking for mods that will significantly increase the difficulty of the existing BG1 content (not too interested in SoD/SoA/ToB mods right now). To be clear, I am not interested in mods that add new, challenging content such as new areas to that part of the game - I am aware that there are quite a few of those. The mods I'm looking for should affect the contents of the base game. They should also ideally be compatible with SCS and Item Randomizer. Anything that turns the game into more of a low-magic setting or includes a tougher economy (as Hard Times did back in the day) would be especially interesting.
If anyone has recommendations based on these criteria, I would greatly appreciate them

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It's more an alternative to SCS than a complement, although the SCS gameplay tweaks are compatible with Tactics Remix.
Beside upgrading AI, it also make some encounters harder : Drizzt, Mutamin, Gnoll stronghold, others adventuring parties and bounty hunters, Ulcaster ruins, Durlag's Tower...
https://www.morpheus-mart.com/tactics-remix
TR makes the game harder than SCS.
If you are up to manually increasing the difficulty of BG1 fights, look into the Bullet Sponge mod, which lets you increase the HP of selected enemies to make the battle significantly more difficult.
I thank Thom for their recommendation either way
As for Yigor's idea: This is mostly a challenge in patience - monks can use missle weapons such as slings or darts, and all that is needed is a lot of time and a lot of ammo to accomplish this via kiting, as is true for any melee-only enemy that doesn't have some kind of speedboost.
From the answers I'm getting so far, it seems like some type of spiritual successor to Hard Times doesn't seem to exist or at least be well known, sadly. Still happy to read more recommendations, though
https://forums.beamdog.com/discussion/60325/mod-high-power-baldurs-gate-version-1-2/p1
My point is that, when U are unable to beat the weakest monster in a honest 1v1 melee (after all, monks are supposed to use mainly fists, not slings), the game is already difficult enough. There is no point to go beyond the Legacy of Bhaal imho. U will just use some cheese, exploits or overpowered items. 😼
Completely disagree on the overpowered item point in EEEE. You get a halberd +2 from gnoll fortress and a strong arm longbow +2, and that's about it for the first several chapters. There is an optional component where you can give Xan significantly upgraded armor to make him less squishy, but no one other than Xan can use it. There are far better items in the first few chapters from Shades of Sword Coast, Ascalon Questpack, Aura (since she can fix normally unusable cursed items), etc.
oBG1 already gives the player multiple +2 items early- Ashideena, Varscona, Dagger of Venom, etc., so most mods feel it is acceptable to introduce interesting +2 items without upsetting game balance. As long as the player stays away from older mods (like Dark Horizons which hands out +3 weapons like candy), balance should be fine.
Morpheus is right about the xp balance- if you install the gnoll fortress component (again, optional), it transforms that area into a huge hack and slash battle zone that will result in most party members picking up a level or two. I play at 50% xp gain to mitigate this, but I agree it can overlevel your party at 100% xp.
Sorry, but I'm also not convinced that U are so strong in BG tactics. 😼
Quick challenge: Please complete a solo Black Pits 2 with any legal character at Legacy of Bhaal!
My current best result is completing Tier IV-2 with a Berserker/Mage. 😎
https://forums.beamdog.com/discussion/87064/solo-black-pits-2-on-lob-difficultyhttps://forums.beamdog.com/discussion/87064/solo-black-pits-2-on-lob-difficulty
Easily acquired +1 damage & thac0 rings starting right outside Candlekeep that stacks is overpowered. Especially early game where you need thac0 to hit. These rings come in +1, +2, and +3 varieties. Take that +2 weapon and improve its damage and chance to hit by an additional +3 gets pretty crazy. Additionally, not much else competes with these rings on the characters that would use them. The argument shouldn't be these other quest mods add unbalanced items as that is an apples to oranges comparison. EEEE is a mod billed as making the game more challenging, not as a quest mod. As such and within the scope of making the game easier or more difficult, I would say the mod makes BG1 overall an easier experience.
In terms of BG1 the combination of SCS and Made in Heaven Quest and Encounters was probably the most difficult experience for me playing on high difficulty. Can't guarantee it will be bug free and I know other moders seem to hate Made in Heaven. But it really ramped up difficulty and made it hard to cheese some of the early game areas. The only downside is it feeds you extra xp because of extra mobs it throws at you.
Catching me off guard and a ton of unexpected tweaks making for a fun experience trying to survive on a no reload run going in blind.
I agree with the downside of being too much xp which is why I mentioned it in my original post… but many pple just scroll cheese anyways if they are playing SCS.
Also, while my personal "credentials" in a single-player game where everyone is free to set their own challenges are entirely irrelevant to this thread: You can easily check out if I am "strong in BG tactics", as you put it, in the no-reload thread, where I've written about a large variety of no-reload runs for many, many years, including full SCS+Ascension runs, runs with fully randomized parties, a solo run and a full LoB run (in fact, the first full LoB no-reload run documented in these forums) - plus tons of different challenge runs such as playing without merchants or without sidequests (except for early SoA to acquire the funds for Gaelan).
https://forums.beamdog.com/discussion/40393/maybe-this-time-no-reload-thread-the-tale-of-one-million-visions/p1
Lots of my runs are linked in the Hall of Heroes in the opening post. I don't claim to be the best player, but I've played the various modes the base game offers enough times to know which of them I enjoy and which of them I don't. If I were looking to repeat these kind of challenges, such as LoB, I would simply do so. Instead, I'm looking for something new. Once again: I'm not interested in playing LoB right now. I'm also not interested in The Black Pits, which is why the opening post clearly states that I am looking for mods for BG1 only. And I'm also not particularily interested in solo play, which is just a personal preference of mine - I dabble with it from time to time and have done some solo runs, but I prefer party play.
So far, the mod posted here that interests me the most is the tactics remix (having heard a lot about the original tactics in ancient times, but never played it), and unless I get a recommendation that fits closer to what I was looking for, I might try it out in my next run as an alternative to SCS, maybe combined with item randomizer.
I also really like in BG1 the TA component which allows helmets, shields and armours to break too like weapons due to the Iron Crisis.
For information here are the SCS components I use with Tactic Remix in BG1:
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3017 // Make elemental arrows like BG2: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3040 // Reduce the number of Arrows of Dispelling in stores -> Remove Arrows of Dispelling from stores: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4135 // Revised resting: resting in the wild uses up provisions: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 35.21
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.21
https://github.com/GraionDilach/RandomGraionTweaks
Worked really well with the story elements of the game too.