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I need help for a bug in the Umar Hills (solved)

gorgonzolagorgonzola Member Posts: 3,892
I am stuck in the Umar Hills Quest. I did found Merella'a cabin and her journal and when I talk to minister Lloyd the only useful option is to tell him about some shadow wolves (I already completed the Madulf side quest). When I try to reach the Temple Ruins the area it is not shown in the world map.
As I took a long pause from the game in the last few years now I am only 99% sure that at this point I should have a dialogue option with the minister that unlocks the area or it should be already unlocked. Am I missing something?
If not my game has a bug and in the case how can I fix it, maybe changing something in the variables with EEKeeper?
Thanks in advance for the answer and as I will be away from home and the game for few days I will try to solve my problem with the quest when I will be back.
Post edited by gorgonzola on

Comments

  • FredNFredN Member Posts: 596
    OK, I don't think it's a bug. To access the Temple ruins you must first enter the dungeon and construct the Symbol of Amaunator (too lazy to look up the exact spelling.) That will allow you access to the lower reaches, where the Shadow Dragon and the Shade lord and his minions are located.
  • TrouveurTrouveur Member Posts: 936
    You also need Mazzy's letter with the map on the back. It's in the cabin too.
  • FredNFredN Member Posts: 596
    edited August 6
    To be more specific:
    Clues about the Temple Ruins from Merella's Journal and Mazzy's Note are needed.
    While Merella's Journal and Mazzy's Note are crucial for revealing the Temple Ruins on your map in Baldur's Gate 2, their primary purpose isn't to provide detailed clues about the ruins themselves.
    Instead, their key role is to indicate the location of the wolf lair, which is within the Temple Ruins area.
    Think of it like this: the journal and note are less like a treasure map with specific instructions and more like a signpost pointing you to the general area where a problem needs addressing (the wolf attacks) and where further investigation is needed.
    It's by having both items that the Temple Ruins location becomes marked on your world map, allowing you to proceed with the Umar Hills questline and further investigate the area, including the dungeon entrance.
    In summary:
    Merella's Journal and Mazzy's Note point you towards the wolf lair and, indirectly, to the Temple Ruins as the location where you'll find the lair.
    They don't offer specific clues about the dungeon layout or its puzzles, but rather guide you to the area where you'll find further clues, like Lellyn's Journal or the Glowing Stone which help with the temple's secrets.
    Note: Speak to the wolf in the Wolf's lair and he will reveal the location of the dungeon entrance.
    Getting inside of the dungeon is a bit tricky. There is an item you need to get, but its location isn't immediately obvious.
    1) Once you are inside the dungeon, you will have the opportunity to rescue Mazzy herself. You can recruit her if you have space available.
    2) There are a lot of undead wandering around. Having weapons and spells useful vs the undead would be nice. Daystar, the Mace of Disruption, strong cleric/paladin with a good chance to turn undead ... that sort of thing. Keldorn, for example, woulld be ideal.
    3) Having someone who can animate dead is also of value. Skeletal warriors would be excellent at running interference.


  • gorgonzolagorgonzola Member Posts: 3,892
    @Trouveur I missed Mazzy's letter, now I have the Ruins area on the map, Thank you!
  • gorgonzolagorgonzola Member Posts: 3,892
    @FredN thank you, by the way I started playing bg2 25 years ago and I did the quest so many times, this time I just did not notice and grab the letter form Mazzy in the cabin and being few years that I didn't play the game I also forgot about it.
  • FredNFredN Member Posts: 596
    edited August 6
    One last head's up. This is a long quest arc, full of traps to be disarmed, puzzles to be solved. Circling around the Lava pool, for example, can be tricky and is best done single file. There are some item caches in the lava itself; you can grab them, but will suffer burns doing do. Protection from fire is of value here. Oh, and if you come across some child's bones, grab them. You will need them to lay her spirit to rest. If you have a decent thief with you .. and you should always! ... have them constantly checking for traps. Move slowly in order to give them time to detect them. The Symbol of Aumanator itsefl is in three pieces, in seperated locations. Good luck!
  • TrouveurTrouveur Member Posts: 936
    gorgonzola wrote: »
    @Trouveur I missed Mazzy's letter, now I have the Ruins area on the map, Thank you!
    Glad it worked out. Umar Hills is one of my preferred stronghold quests in BG2.
  • gorgonzolagorgonzola Member Posts: 3,892
    FredN wrote: »
    One last head's up. This is a long quest arc, full of traps to be disarmed, puzzles to be solved. Circling around the Lava pool, for example, can be tricky and is best done single file. There are some item caches in the lava itself; you can grab them, but will suffer burns doing do. Protection from fire is of value here. Oh, and if you come across some child's bones, grab them. You will need them to lay her spirit to rest. If you have a decent thief with you .. and you should always! ... have them constantly checking for traps. Move slowly in order to give them time to detect them. The Symbol of Aumanator itsefl is in three pieces, in seperated locations. Good luck!

    Thank you. As I told I have done this quest many many times, I have even done it with Tactics mod installed and an under leveled solo Sorcerer as first quest outside the town and with Tactics it is way harder, instead of the usual enemies near the lava pool and the trap with the alphabet letters you find liches and demons hitting for 1K damage. Now I am playing on the relaxing (for me) insane and with a strong full party with more then 1.5M xp, I will skip the Dragon as I still lack of the spells to turn him to stone and back to flash few times to farm some free xp, but I know how to craft the symbol and what to do with Amuana's bones, I just forgot about Mazzy's letter and missed it when I did loot the cabin.
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 1,081
    @gorgonzola In the original game, you only ever needed one of the two documents to unlock the area. It's perfectly understandable that you would learn to ignore the other.
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